lowkey
11-02-2002, 10:30 AM
hello,
i'm desperately trying to get a suitable UV-map for texturing the head of a model i made in MAYA.
as to be seen in the image below, the main problem-areas are those folds around the eyes, which - using planar mapping - get superimposed on each other or - using automatic mapping- get scattered all over the texture space.
so, i created a planar map and 'laid' the UVs, which overlapped.
now i'm trying to 'sew and move' those UVs to get a paintable map, but they never seem to fit right ! if i manipulate the areas on the UV-mesh to make shell-pieces fit into their corresponding spaces, the texture gets squashed afterwards, because i moved these UVs before. on the other, if i don't move the UVs before sewing, they will overlap each other again, because of the narrow spaces.
does this make sense ? how would you approach this !?
i'm complete lost ... :shrug:
i'm desperately trying to get a suitable UV-map for texturing the head of a model i made in MAYA.
as to be seen in the image below, the main problem-areas are those folds around the eyes, which - using planar mapping - get superimposed on each other or - using automatic mapping- get scattered all over the texture space.
so, i created a planar map and 'laid' the UVs, which overlapped.
now i'm trying to 'sew and move' those UVs to get a paintable map, but they never seem to fit right ! if i manipulate the areas on the UV-mesh to make shell-pieces fit into their corresponding spaces, the texture gets squashed afterwards, because i moved these UVs before. on the other, if i don't move the UVs before sewing, they will overlap each other again, because of the narrow spaces.
does this make sense ? how would you approach this !?
i'm complete lost ... :shrug:
