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View Full Version : UV-mapping in MAYA ! i'm quite lost ...


lowkey
11-02-2002, 10:30 AM
hello,

i'm desperately trying to get a suitable UV-map for texturing the head of a model i made in MAYA.

as to be seen in the image below, the main problem-areas are those folds around the eyes, which - using planar mapping - get superimposed on each other or - using automatic mapping- get scattered all over the texture space.

so, i created a planar map and 'laid' the UVs, which overlapped.

now i'm trying to 'sew and move' those UVs to get a paintable map, but they never seem to fit right ! if i manipulate the areas on the UV-mesh to make shell-pieces fit into their corresponding spaces, the texture gets squashed afterwards, because i moved these UVs before. on the other, if i don't move the UVs before sewing, they will overlap each other again, because of the narrow spaces.

does this make sense ? how would you approach this !?
i'm complete lost ... :shrug:

lowkey
11-02-2002, 10:34 AM
UV-shells, after 'lay UVs' :
how to make those loose parts fit the shell correctly ?!

danylyon
11-04-2002, 04:48 PM
Is this a smoothed version of an original model? You have an easier job, if you UV the non smoothed version and do the smooth afterwards (the UV will automatically get smoothed aswell)..

Then.. I would select all the Faces which I want to UV in one piece.
Then make a Planar Mapping (or cylindrical if that fits the face better).
Move the Plane, so that it best fits.

Then.. to clean up the overlapped areas. Move the UV's at the border of the shell around, so that there's enough space. Basically moving the border out. (damn my EnGliSh)

Then.. select all the UV's in the shell - Right Click - Polygons - Relax UV's [Options]. Change Edge Weights to World Space and select "Pin UV Border" & Pin Unselected. Click Apply.
This basically reorders the UV's inside the Borders.. and does quite a magic :)

hope that helped even a bit.. otherwise.. ask again.. so I might post some pics. Good Luck.

lowkey
11-07-2002, 10:12 AM
sorry for posting my reply that late, but i wasn't on for a few days.

well, the image represents a shot of my final smoothed model.-

i didn't know that the UVs would be smoothed either, which is great news, though i already deleted the objects history and base geometry.

i never tried to relax UVs before, but i will later on and post an update ! :thumbsup:

thanks a lot for your help.

danylyon
11-07-2002, 01:34 PM
mhm.. sorry I was wrong about the UV's would smooth too. :/
I found out that, they actually don't.

BUT.. I did it always that way and I didn't run into any distortions(yet). Maybe somebody contradicts??

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