cman2k
08-19-2005, 05:36 AM
Alright folks, so here's what I need. I need to create animated, tileable lava.
Now I've tried a few different routes here. I can get some awesome looking lava in after effects, but I can't get it to tile well. Same thing goes for procedurals within max. the problem i seem to be encountering is that if I animate a procedural type of setting (ie; "grow"), i'll end up animating it say, from 5, to 6, then back to 5, giving me an unsightly "reverse" effect.
ever apart from that effect is the whole tiling thing. I know how to make a texture tileable (ie; offset and fix it up), but I'm afraid that if i take a non-tiled sequence, and make each frame tileable, the process of making it tileable will mess up the animation....:shrug:
anyway, I feel like i've exhausted both my brain and my resources here. any fresh ideas on this would be very much appreciated.
edit; to clarify, what i need in the end is something akin to a 30-frame sequence of targa's that i can make into a game-friendly animated texture.
Now I've tried a few different routes here. I can get some awesome looking lava in after effects, but I can't get it to tile well. Same thing goes for procedurals within max. the problem i seem to be encountering is that if I animate a procedural type of setting (ie; "grow"), i'll end up animating it say, from 5, to 6, then back to 5, giving me an unsightly "reverse" effect.
ever apart from that effect is the whole tiling thing. I know how to make a texture tileable (ie; offset and fix it up), but I'm afraid that if i take a non-tiled sequence, and make each frame tileable, the process of making it tileable will mess up the animation....:shrug:
anyway, I feel like i've exhausted both my brain and my resources here. any fresh ideas on this would be very much appreciated.
edit; to clarify, what i need in the end is something akin to a 30-frame sequence of targa's that i can make into a game-friendly animated texture.
