View Full Version : Polygon Reduction
08-18-2005, 09:06 PM
I think I've read about a "polygon reduction" tool somewhere.
I just wanted to find out what app(s) has it and your experience with it?
Does it clean up a mesh and output something with literally less polys?
I just wonder if there's an easy way of cleaning up a mesh that has polys where it doesn't need them. Using SubD surfaces.
I also think software could do a lot better than humans at the task?
I think keeping to quads can keep you busy enough :D
08-18-2005, 09:21 PM
Most of your off-the-shelf 3d packages these days offer poly-reduction of some type...
What specifically are you needing to do?
08-18-2005, 09:37 PM
Thanks for the reply. I don't have any specific needs.
Just happens that I get carried away with SubD's and while keeping to quads
I'm sure I end up with a lot of geometry where it's not needed.
Just wanted to know if polygon reduction actually works automatically
at reducing meshes to only the geometry they need.
Also can you actually get good results with it?
Otherwise one could always go the topology brush route if you're a Silo user :)
08-19-2005, 02:26 PM
Well, if your having poly count problems with Sub-D's - then you prolly need to re-evaluate your methodology... I mean - the point of using Sub-D's is so you can add detail where needed - and not up the poly count over the entire model...
Maybe post a few pics to show what areas your having trouble with?
08-19-2005, 05:55 PM
It's OK I keep getting by in any case.
I just sometimes wonder if software couldn't do a better job?
Specially when it comes to using as little polys for a model as possible.
I really really just wanted to know if that's what the polygon reduction tool
is supposed to do?
Also, if it IS, does it usually do a nice job?
It's OK if you don't want to tell :D
08-19-2005, 05:55 PM
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