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Unnamed422
08-18-2005, 07:52 PM
Hey friends,

okay, I made a bipedal figure and built the skeleton and have IK Handle Tools on the joints: meaning on the legs and arms to bend at the elbow and knees. Ok from what I have read to get rotation on the arms I am to create a Rotate Plane Solver, but when I try I get a error. It says to select a IK handle when make the RPS but it's a program and accepts it only the right way which is clearly what I am not doing. How do you get rotation in the arms after making a IK Handle Tool?




Thanks in advance,

Ataraxy Persistance

stewartjones
08-18-2005, 11:39 PM
if its a super simple one, make a dummy object/control wotever u wanna call it, then select the controller, shift select the IK handle. Then:

constrain > pole vector

u can then translate the dummy to control the pivot.

I know its super simple, but I'm off to bed! :thumbsup:

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08-18-2005, 11:39 PM
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