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Shade01
08-18-2005, 06:26 PM
If you have questions or want to discuss Lightwave 9, please do so in here. In the future at my discretion, I'll be closing other lightwave 9 threads to keep the forums clear of being inundated with too many lightwave 9 questions.

pixym
08-19-2005, 03:52 PM
This is a good idea :thumbsup:

My first question is:
- Does BSD/KD algorithms can improve Backdrop Only or MC Radiosity when used with raytrace options (raytrace shadows - reflection - refraction) ?

pixym
08-19-2005, 08:06 PM
We have some reply about my question here:
http://www.spinquad.com/forums/showthread.php?p=87650#post87650

Radiosity - Box

8.2 : 45m
9.0 : 35m

firestar3d
08-23-2005, 10:59 AM
Here's one...

Memory efficiency/management: Will LW9 improve the core engine's ability to handle very complex scenes? Vue 5 is reported to be able to handle scenes in the million poly count with no trouble at all, but LW 8.3 creaks under the strain.

RorrKonn
08-24-2005, 10:00 AM
I was concerned that supporting nGons will change SubPatch.
where it Quads the Tri's

Is LW 9 still going to SubPatch Triangles like LW 7 ?
http://www.atomic-3d.com/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm (http://www.atomic-3d.com/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm)



RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com/)
TS 6, LW 7, C4D 9, zBrush 2.

Robsi
08-24-2005, 11:43 AM
Will LW 9 be able to select bones and objects together?

This would be a great improvement for me.

evenflcw
08-24-2005, 12:21 PM
Robsi, I so agree with you on that. This should be supereasy to implement, and it would open up so many new (for LW) workflow possibilities! Here's hoping. They did already mention though that they are going to make some changes to how selections are done (since we have to be able to select points and polys for doing meshedits in Layout).

robin
08-25-2005, 01:15 AM
Damn me thanks to you Rorrkonn. I should have asked you before.

Kids stay tuned


-R

RorrKonn
08-25-2005, 01:21 AM
Robin
Modeler / options / display options / interface

"Alert lever" is set to "beginner".why u get alert pop ups.

RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS 6, LW 7, C4D 9, zBrush 2.

pixym
09-01-2005, 07:00 PM
Here's one...

Memory efficiency/management: Will LW9 improve the core engine's ability to handle very complex scenes? Vue 5 is reported to be able to handle scenes in the million poly count with no trouble at all, but LW 8.3 creaks under the strain.

I had not read any Gigapolygon Core announcement as Softimage with XSI did :cry:
you can read about Gigapolygon (and other) here:

[extract:] ...XSI users who work on giant scenes is the 64bit version of XSI. It dramatically improves performance. No more “Out of memory” errors or scenes that just don’t work because you are stuck with a 32bit piece of software. Tests show that the 64bit version of XSI can handle scenes with a billion polygons and thousands of textures.
.../...
Part of the new Gigapolygon core, rendering in XSI 5 is about scalability, and mesh splitting is just one part of a major undertaking to ensure that large scenes will render faster and more reliably
.../...
Softimage has introduced new geometry compression as well as XSI render callbacks which will only push a minimal amount of data to mental ray, and only when a ray hits geometry will it call back XSI for the relevant data...[end extract]

http://www.edharriss.com/xsi/version5.htm

JMulder
09-13-2005, 05:11 PM
I've already got [8], and intend to upgrade to 9. Am I to understand that those of us upgrading from 8 will have to wait until 9 is ready to receive the Vue 5 software?

It seems a little unfair that those who upgrade from 7.5 to 8 (and later to 9) will get their Vue software immediately (with their [8] upgrade), but those of us who dutifully upgraded to 8 will have to wait until 9 is released to get their 'freebie'.

Am I missing something here?

Aegis Prime
09-14-2005, 11:48 AM
Yep, you're missing the facts ;) (pre) order the LightWave 9 upgrade and you'll get Vue 5 Infinite mailed to you straight away (I did, and am happily tinkering with Vue 5 right now :))

JMulder
09-14-2005, 05:19 PM
Thanks Aegis, that's the info I was hoping to hear. Newtek's web site is not clear on this.

The Fluffy Duck
09-22-2005, 08:59 AM
Willl version 9 be able to handle subpatches larger than 3 or 4 triangles. Becasue that would be a very nice little features as both maya and modo can do it.

RorrKonn
09-22-2005, 07:44 PM
Willl version 9 be able to handle subpatches larger than 3 or 4 triangles. Becasue that would be a very nice little features as both maya and modo can do it.

LW 9 SubPatches nGons.polygons with more then 5 sides.

Does Modo SubPatch a Triangle like LW or C4D ?
http://www.atomic-3d.com/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm (http://www.atomic-3d.com/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm)
LW divides a Triangle in to smaller Triangles
C4D divides a Triangle in to Quads.

RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS 6, LW 7, C4D 9, zBrush 2.

erikals
10-01-2005, 12:10 AM
Hi,

Not sure I understand, should the way Lightwave SubPatch be different ?

Womball
10-02-2005, 04:30 PM
will it be that much faster than 8.3 2.3 x faster? That's what the site says. Seems quite dramatic and a very good reason to consider lightwave over maya.

Nemoid
10-02-2005, 05:18 PM
currently Lw can't subpatch poilygons with more than 4 sides. Lw 9.0 will be able to do this so the Lw algorithm will be enhanched/changed to allow this.

as for subpatching in triangles rather than quads, i think Lw does that because of polygon flatness. a triangle is always and surely 100% flat while a quad is not always flat.
so i think its done like this to avoid rendering probs.in Lw meshes are composed by all triangles at rendertime for that reason.

erikals
10-03-2005, 12:49 AM
will it be that much faster than 8.3 2.3 x faster? That's what the site says. Seems quite dramatic and a very good reason to consider lightwave over maya.

Yes, I like Maya tools for Rigging/Animation/Cloth/Fluids/and support for MuscleSimulation).
"Fluid Effects" it excellent. More LW Feature Requests for Fluids/Fire/Smoke here. (http://vbulletin.newtek.com/showthread.php?p=303138#post303138)
But for my use it's possible to replicate lots of Maya effects/renders in LW, though it takes a bit longer sometimes.
Btw, features LW should steal from Maya can be posted here (http://forums.cgsociety.org/showthread.php?t=184278).

I think many of the features I've wanted for LW will be included by 9.0.

Looking forward to 9.0 and can't wait for 9.5 :)

Lee
10-06-2005, 12:39 PM
Is there any screenies, vids etc on any of the modeller changes in existance yet? I downloaded a few of the Sig 2005 vids off newtek site but both Andy Bishop and Ben Vost seemed to be showing only the layout stuff (and they both seemed to show pretty much the same things). Just hoping I guess since thats the area of most interest for me in LW9.

Thanks

geothefaust
10-10-2005, 09:38 PM
I am hoping we have an option to use n-gons or not. Personally, as useful as I would find them, I have become quite used to the way Lightwave handles them; which is not at all. Adjusting the flow of your polys should be high priority, and only makes you a better modeler. :)

I am curious about the nodal based shading. I hope it is intuitive, if it's anything like XSI's shader tree, I'll be a happy man. :D

TimMehmet
10-10-2005, 10:36 PM
I am hoping we have an option to use n-gons or not. Personally, as useful as I would find them, I have become quite used to the way Lightwave handles them; which is not at all.

I dont get it.. just because we have the ability to have subpatched ngons doesnt mean we MUST now stick them in our models? its true, if you want a really clean mesh then its best to keep it all quads, but modeling tricky hardbody shapes e.g guns etc, will make life so much easier. Sorry if that sounded like a rant though, wasnt picking you out exatly.
Also I too am really looking forward to the node based shading/texturing..
Im curious though, the feature list said LW's UI will be alot more customizable. Does that mean I can have 2 toolbars now? Id idealy like all my modeling tools on the left, and numeric panel, statistics (or whatever I like really) docked on the right toolbar so I dont have to clutter the screen with random windows. This is issue is more so with layout though, or at least have the ability to dock my light properties and object properties on my custom toolbar sort of thing. Pretty much like Zbrush.
anyways, really looking forward to how LW9+ plays

RorrKonn
10-11-2005, 07:53 AM
it's just a example I don't model this way.
http://www.atomic-3d.com/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm (http://www.atomic-3d.com/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm)

I model this way with mostly quads.
http://www.atomic-3d.com/RK_Tutorial/RK_Sub_D_Quads.htm (http://www.atomic-3d.com/RK_Tutorial/RK_Sub_D_Quads.htm)

if u can not SubPatch a Tri u really need nGones.
Tri's pinch in app's that do not SubPatch Tri's.

edge weights our kool.
http://www.atomic-3d.com/RK_Tutorial/C4D9/RK_C4D9_Weights.htm (http://www.atomic-3d.com/RK_Tutorial/C4D9/RK_C4D9_Weights.htm)


RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS 6, LW 7, C4D 9, zBrush 2.

hrgiger
10-12-2005, 10:22 PM
I just want to know how fast the GUI will be. I've tried the Modo demo and I was impressed by how responsive the interface was (as in how it handled rotating and viewing of models even with a larger poly count). Can we expect something similar with the new drawing routines in 9. And how about animating in Lightwave? Hopefully, that will be MUCH more responsive as well.

Rabbitroo
10-12-2005, 10:55 PM
Can we expect something similar with the new drawing routines in 9. And how about animating in Lightwave? Hopefully, that will be MUCH more responsive as well.

Chuck claimed in the Mac Forum that LW[9] draw routines would be on a par "its competitors". I'd point you to the thread . . . but I can't (thanks NT). ;)

-K

bakwudz
10-14-2005, 09:05 PM
1) open up the stupid MDD format or at least provide some accesors to it in the SDK.
2) better tools for games like improved UV mapping
3) subD surfaces for ngons (repeated from above for importance)
4) an interface to HLSL/Cg for materials

erikals
10-14-2005, 09:33 PM
(1) yes, was thinking about the MDD format today, and how great it would be if it had more "muscles".

modelo
10-15-2005, 09:54 AM
Things I heard at siggraph:
1. The current GUI (LWPanels) will be gone and replaced with a far more powerful and configureable GUI system.
2. The current SubDs will be supported but will be much faster. Other SubD algorythms will be supported including ngons. 3rd parties will be able to implement other types of SubDs.
3. Raytracing routines have been rooted out and shot. The rendering engine was the oldest part of LW that was still intact. Its been removed and replaced with more modern routines. Mark Granger is well aware of what needs to be fixed. LW uses a lot of raytracing on many things including volumetrics. Rendering is more efficient as scenes become larger.
4. 64 bit LW makes loading very large scenes possible. This was already demonstrated. Extremely large scenes are possible with enough ram.
5. Hypervoxels will be supported as a legacy thing. They will be replaced by something far more powerful.
6. Expect huge improvements in the particle system.
7. The goal is to implement dynamics at the core level so that ANYTHING has access to it.
8. It will be possible to use other renderers in LW.
9. All the modeling tools available in layout. Moderler plugins will also work in layout.
This means that modeling features will be animatable such as booleans, rail extrudes etc.
Point level animation will be possible. Points can be accessed via the graph editor.
10. Lots of improvements to bones, rigging and so on.
Theres really a ton of great stuff that was mentioned and is coming. The current LW dev team is the largest Newtek has ever had. LW sales have been very good. Theres a huge amount of stuff coming. This is the biggest upgrade to LW in its history. Expect good things :)

PaZ
10-17-2005, 12:33 AM
- 3rd parties will be able to implement other types of SubDs.
- Hypervoxels will be supported as a legacy thing. They will be replaced by something far more powerful.
- Expect huge improvements in the particle system.
- All the modeling tools available in layout. Moderler plugins will also work in layout.
This means that modeling features will be animatable such as booleans, rail extrudes etc.
Point level animation will be possible. Points can be accessed via the graph editor.


I marked these points because they've not been mentione dbefore. I'd like Chuck or some other official voice to confirm this state of things. Most important point is the last; this is a *crucial* point for future LW releases, since it's gonna give stronger/better tools to Game industry (which is growing larger than FX/Cinema) and Viz artists.
Whatever can enlarge LW userbase is very wellcome... more users, more money for NT, more quality for LW ;)

Paolo Zambrini

Bytehawk
10-18-2005, 10:00 PM
naaaaah,

they should at least leave something as a surprise.

cheers,

SockMonkey
11-10-2005, 11:41 PM
When I upgraded from 7.5 to 8.0 the first thing I did was to open up my custom menu and key assignments. The shortcut keys worked fine, in the case where the new tools hadn't changed, but my menu was missing some of the new plugins, and couldn't even be found under "additional". Reverting to Default solved that problem, but then I had to s-l-o-w-l-y rebiuld my menu to the way I've been used to it since 7.0.
My question is, will LW 9 be able to import older custom settings without dropping anything out?

1/100
11-13-2005, 03:38 PM
I wonder whether 9 will come with a printed manual like 5.5 - 7,
or with a printed folder like 8.

I know the manuals were never that great but at least they were bound into a managable size, in a book format, not simply a bunch of photocopies in a "too small" cheap folder with LW printed on it.

And before anyone says it I know the PDF is great, I just like having both, well that is if it actually is printed in a book format this time.

michaelb
11-14-2005, 01:24 AM
I heard Prem's Relativity will be included in 9. Does anyone know if they will completely replace the native LW Expressions, or only be a supplement to them? I was also curious about possible changes in LW 9 made to handle high-res renders destined for printing.

Kid-Mesh
12-02-2005, 08:50 PM
pffttt.....when is it coming already :drool:

joshcxa
12-05-2005, 10:07 AM
pffttt.....when is it coming already :drool:

Yeah well into Q4!!!

erikals
12-05-2005, 05:47 PM
Maybe it comes 24-25th December http://www.groundtradesxchange.com/forums/images/smilies/santa.gif

JMulder
12-11-2005, 05:10 PM
I got a flyer from Newtek yesterday that still claims that LW9 will be released Q4, 2005. I find it hard to believe, considering we still haven't even seen screenshots of the new version.

This happened with LW8 as well, but at least then we had Proton's feature demonstration videos.

I am NOT implying that LW9 is vaporware. That would be stupid of me. I AM wondering if Q4 was ever a reasonable ship date if, with 3 weeks left to the quarter, we can't even see what the new version will look like.

Chuck, if you're reading this thread, can you give us a little more info than just a list of new features? Maybe some eye candy?

monovich
12-11-2005, 10:45 PM
I'm not sure, but they may have demo videos from Siggraph showing 9 on thier site. it was there and it was running. It's not vaporware, it's just not out yet.

Thiger
12-12-2005, 04:14 AM
Well, we should look for some videos this week.
http://vbulletin.newtek.com/showthread.php?t=43666&page=1&pp=15

HowardM
12-13-2005, 05:25 PM
I got a flyer from Newtek yesterday that still claims that LW9 will be released Q4, 2005. I find it hard to believe, considering we still haven't even seen screenshots of the new version.

This happened with LW8 as well, but at least then we had Proton's feature demonstration videos.

I am NOT implying that LW9 is vaporware. That would be stupid of me. I AM wondering if Q4 was ever a reasonable ship date if, with 3 weeks left to the quarter, we can't even see what the new version will look like.

Chuck, if you're reading this thread, can you give us a little more info than just a list of new features? Maybe some eye candy?

that would be quite SAD if they did the exact same thing they did with LW8 and waited until Christmas to tell us it will be months late....

dont worry though, this time ill keep my mouth shut :D

would LOVE to see some new LW9 FX demos PLEASE!

sinbad
12-15-2005, 05:04 PM
Thats why I havent bothered to upgrade (well at least not yet). I got fed up of chasing promises last time around. Mean what you say and say what you mean.

joshcxa
12-19-2005, 10:50 AM
I hope they change the interface...its ugly

Gareee
12-22-2005, 07:31 PM
Supposedly early next year, public beta program started after the new year to appease us.

I don't think this will help a reputation they had been trying to improve upon.

I waited almost 6 months to go ahead with the upgrade, and finally did 2 days ago, hoping they would pull through in the end, but I'm having Deja Vu...

JMulder
01-11-2006, 02:23 PM
With the new Intel Mac's soon to be available, will LW9 run on an Intel Mac? I'm trying to decide whether to purchase a new MacBook Pro or just beef up my WIndows laptop a little more and buy AfterEffects.

Thanks,
Jim

Laptop
01-11-2006, 05:02 PM
... I did a mistake upgrating to Lightwave 9 some month ago, They promised lightwave for the end of the year, then they promised a public beta, and now I didnt know anymore an realese date of Lightwave 9, I want my money back...

JMulder
01-14-2006, 03:52 AM
OK, so here we are nearly a month after Newtek admitting they were going to miss the end of year date and announcing a public beta. Have we had any news since then?

I would rather have honest communication than tight-lipped secrecy. I, as many others, have already paid for my upgrade and would like to have some idea as to when I can expect delivery. All Newtek has said is 'we won't make end-of-year'. If I told my employer I was going to miss a deadline, I'd better have some idea of how late and communicate it.

C'mon, NewTek! Don't allow us to speculate, it can only lead to bad feelings.

sinbad
01-14-2006, 12:16 PM
Well there you go... I'm glad I haven't parted with any money this time.
Not good PR at all.

jeremyhardin
01-14-2006, 10:10 PM
With the new Intel Mac's soon to be available, will LW9 run on an Intel Mac? I'm trying to decide whether to purchase a new MacBook Pro or just beef up my WIndows laptop a little more and buy AfterEffects.

Thanks,
Jim

not as of yet. Newtek have yet to comment on this. They are slowly migrating LW to Xcode, but 9 won't run natively on the Intel Macs, nor will it run in Rosetta. So for now, No LW MacIntel, and no timeframe of when that might change.

alvin-cgi
01-15-2006, 08:25 AM
Hello NT...:scream: Please some more information, communication about your development, demonstration whatever, please go to see(learn) every friday announce from Luxology...:scream:

Regards:)

cgpoint
01-20-2006, 09:40 AM
Hello NT...:scream: Please some more information, communication about your development, demonstration whatever, please go to see(learn) every friday announce from Luxology...:scream:

Regards:)



this is strange, they close every threat on the newtek community, if someone ask there.














.

Lomom Vuho
02-05-2006, 04:02 PM
hello!

i can't find info, please explane, are we gonna see alfa in modeler.exe?
its very important for game developers.

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