ANGEL_OF_WAR
08-18-2005, 04:10 PM
I'm trying to build a model that has both joints that deform the mesh (much like a human knee or elbow) and also has joints that are mechanical, with no deformation of any mesh.
How can I do this in LW?
It's for a robot that has coverings over his knees and elbows, and so those must deform when he walks, but his fingers and some other parts of his body look like actual machine parts. I should be able to use a fairly standard biped rig. But I don't want all the joints to have the same properties.
Thanks!!
How can I do this in LW?
It's for a robot that has coverings over his knees and elbows, and so those must deform when he walks, but his fingers and some other parts of his body look like actual machine parts. I should be able to use a fairly standard biped rig. But I don't want all the joints to have the same properties.
Thanks!!
