View Full Version : has anyone else noticed a problem with ineritRoot/Tip expression?
stooch 08-18-2005, 03:46 PM Im using it right now to animate the spine of my rig, it works very nice and gives me great results, one problem though is lets say i move my playhead over to frame 10 and then use the handle to bend the spine. IT bends fine and a key is created - HOWEVER if i play PAST frame 10 it keeps on deforming for another 3-4 frames and continues bending down past the point i intended... is this a bug or am i doing something wrong?
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Suricate
08-18-2005, 03:53 PM
Try setting the 4th paramater to a value of 0, that should fix it. This parameter controls the delay in frames the effect has on the bone chain, the documentation is a bit cryptic about that.
stooch
08-18-2005, 04:08 PM
Try setting the 4th paramater to a value of 0, that should fix it. This parameter controls the delay in frames the effect has on the bone chain, the documentation is a bit cryptic about that.
nope, even with 0 it still keeps moving also in the documentation it says that the parameter controls falloff???
its funny cause i even tried making the 4th parameter a negative and it works the same...
I also noticed that root has FAR less of a problem with this.
Suricate
08-18-2005, 04:57 PM
That's what I meant with saying 'cryptic', probably 'wrong' is the better word: The documentation says that there are four arguments, while the description in the 'Command' tab says that there are five. I have a scene with an expression like
InheritEnd(Skeleton_Bone_1,Skeleton_Bone_3,heading,0,1)
and it works as is expected.
stooch
08-22-2005, 04:40 PM
ok i get it, thanks.
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