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Edocsil
08-17-2005, 11:08 PM
hey everyone, my main goal in computer graphics is to make games. i have photoshop cs right now, and was gonna be getting maya in christmas. anyway, i was wondering what kinda things i can do in photoshop right now that whould be good practice for using it making textures and such. thanks in advice for any help

this is all ive done so far with photoshop:
www.edocsil.deviantart.com

berniebernie
08-17-2005, 11:55 PM
I'd recommend getting to know how to use brush (to imitate skin textures, grime etc). Start gathering materials (possibly hi quality tilable images) that will help you to create your own textures. Not much you can do though without a 3D package at hand.

Edocsil
08-17-2005, 11:59 PM
I'd recommend getting to know how to use brush (to imitate skin textures, grime etc). Start gathering materials (possibly hi quality tilable images) that will help you to create your own textures. Not much you can do though without a 3D package at hand.

well my friend does have maya and he can do basic stuff. he took a 1 week course at cogswell and from that he made 2 robots and a person or somethin like that. he said i could use them to practice on but ill have to manually unwrap em and i have no idea how to do that ==. i DO have that maya 6.0 PLE, but i dont know how to do anything in it. i was told i should learn photoshop before i take on maya so thats what im doin.

mangolass
08-18-2005, 05:00 AM
Maybe start with some pictures of materials or texture surfaces and learn to make them tilable in Photoshop ~ if you can make images that fit together to make a seamless pattern you can use them as tiling walpapers or webpage backgrounds as well as giving you a collection of your own tiling texture maps for once you start doing 3D.

HTH,

LT

Edocsil
08-18-2005, 05:11 AM
k ill get started on trying to make some tilable textures. what are some things that whould be good to have tile ready textures for? skin, furniture, carpet, stuff like that?

mangolass
08-18-2005, 05:45 AM
Yeah whatever ~ there are a lot of sites you can google with seamless tiling textures you can look at. There are tutorials on making tiling maps too. If you have any 3D project in mind that you know you'll do you could start making textures for that like if you were going to model your bedroom take pictures of the walls or a monster do monster skin, whatever.

HTH,

LT

Edocsil
08-18-2005, 06:00 AM
Yeah whatever ~ there are a lot of sites you can google with seamless tiling textures you can look at. There are tutorials on making tiling maps too. If you have any 3D project in mind that you know you'll do you could start making textures for that like if you were going to model your bedroom take pictures of the walls or a monster do monster skin, whatever.

HTH,

LT

k thanks for help ill go get started on that. what exactly is a tiling map tho? is that where u can make sure it is actually tilable?

xsenos
08-18-2005, 04:58 PM
I think you could benefit from seeing this (http://www.simplymaya.com/movie_pages/tutorial.mhtml?tut_id=94) tutorial to get some basic understanding on how texturing a UV snapshot in Photoshop looks like.

To learn Maya - browse for tutorials on the net. There should be enough of some related to UV mapping.

As for seamless textures - you might find it interesting to take a look at this (http://forums.cgsociety.org/showthread.php?t=222747) thread and the software it mentions.

Hope this helps.

mangolass
08-18-2005, 09:19 PM
Here's some more of them ~ the first is good to start on I think.

http://www.cadtutor.net/dd/photo/seamless/seamless.html (http://www.cadtutor.net/dd/photo/seamless/seamless.html)

http://www.3drender.com/light/EqTutorial/tiling.htm

LT

Edocsil
08-19-2005, 08:23 AM
wooo thanks guys nice tutorials.

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