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View Full Version : texturing a stubborn spiral


prot
11-01-2002, 09:41 PM
Hi, first post here, so take it easy on me...Oh, and a major 3DS newbie too.

So I lofted a line along a helix spiral to make a type of serpantine ribbon thing. Now I want to texture it with a texture that's pretty much linear in nature, and I want to have the "line" of the texture follow the spiral....in other words, I want the final outcome to be my texture in a spiral shape. So I made the material (along with an opacity mask), applied it, added a UVW map, toggled cylindrical mapping, and ....it looks like crap. So I rotated and resized the UVW gizmo some, and got it so the texture looks right on one part of the spiral (the middle section in the attached pic), but it still behaves erradically in all other sections.

Perhaps I am going about this all wrong, and shouldn't be trying to apply a straight line texture to an object with multiple curves and expect it to follow these curves, but I'm hoping that there is indeed a handy way to accomplish this. I can provide the .max file if anybody wants to take a closer look.

Thanks

Creed
11-02-2002, 01:19 AM
I know you created the spiral first, then tried to UV mapped it, but
this is one of those special cases where it is better to UV map a
flat strip first, then bend (morph?) it into a helix.

leigh
11-06-2002, 04:11 PM
Yeah, save it as it is, and then flatten it out, get the UVs and remorph it to what it was.

I often have to do this too - I always kick myself for now having the foresight to plan the thing properly! :p

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