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Greenwu
08-17-2005, 03:51 AM
sUp everyone,

I've made this acient roman olive farm for a test, a company I'm trying to get into.
I followed their specs.

800 polygons for the building.
50 polygons per olive tree.
150 polygons (total) for any detail objects like tools or baskets.

1 512x512 texture map for the building.
1 512x512 texture map for the ground.
1 512x512 texture map for the tree.

I'm currently expanding the olive farm, by creating a house with a floral garden, full lush plant life.
please feel free to crit on my work or give any helpful advice.

KrisWood
08-17-2005, 04:51 AM
It looks good but I think critique might require what kind of genre it's going into. For an RTS I'd say it's just about perfect. For an FPS though where you're going to spend most of your time at ground level you might want to budget some branches for your olive trees, and perhaps more interesting textures all around... Not sure what else to say until I see more up close renders. Good work though. :)

Dogzer
08-17-2005, 04:43 PM
can you show the textures plz =) ?

Greenwu
08-17-2005, 11:14 PM
Thank you for the response.

- KrisWood, The company I'm testing for creates RTS games. I posted some shots that are a
close up on the house

- Dogzer, here are my texture for the building, I cant attach all my maps, if your interested in
my other maps, I'll be glad to post more

Thanks again

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