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View Full Version : How to mirror a shape but not the vertex’s ?


HowardB
08-17-2005, 02:19 AM
Anyone know of a script/way of inverting the shape of an asymmetrical poly object, so the vertex’s that on one side will stay on the same side and only their position will change, depending on where the vertex on the opposite side is? Assuming that the topography is the same on both sides and only the shape is different.

john_homer
08-17-2005, 02:55 AM
there are scripts on highend3d.com... I think I wrote one...
generally you need a symmetrical version aswell for the script to analise...

.j

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