Gemini
08-16-2005, 07:02 PM
hey all, i am trying to render an image sequence as MR_coverage[float] 1x32 because it is the only data type that seems to be eliminating my banding issues , and renders fine in my render view, with both color info, as well as alpha. however, when doing a batch render, the frames come out black with an alpha. i have even tried opening them up in mental rays 32 bit display and have had no success. i have also tried multiple image formats(i.e. iff, tiff, sgi, etc.) any ideas why this might be happening.
on a side note, i have tried just about everything that i can think of to fix the banding. both 16 + 32 bit. i have added multiple color values into lights and shaders. i am at an absolute loss. i would love to hear any advice you might have.
i am also sure that everything is 1-1.
thank
--nate
on a side note, i have tried just about everything that i can think of to fix the banding. both 16 + 32 bit. i have added multiple color values into lights and shaders. i am at an absolute loss. i would love to hear any advice you might have.
i am also sure that everything is 1-1.
thank
--nate
