Dyonisos123
08-16-2005, 05:16 PM
hi,
i just thought to ask you some questions about the basic handling with final gather maps
of mental ray when it comes to rendering.
i always wanted to know, when i have to recalculate the fg map in the testrendering state of my scene.
so i have wrote down some questions:
do i have to recalculate the fg map in mental ray, when:
a) i did some changes in the sss fast skin material
b) i did some changes in one of the other kind of materials ( maybe tranclucency )
c) i add one more light to the previews rendered scene
d) i render now from a different view or camera angle
e) i take away one light from the previews rendered scene
f) i add one more object to the scene
g) i take away one object from the scene
h) i change the position of one light
i) i change the position of one object in the scene
k) i want to increase the rendersize
l) i want to decrease the rendersize
i know these are a lot of detailed questions, but they can save a lot of time if you know them ...
any suggestions?
thx
Michael
i just thought to ask you some questions about the basic handling with final gather maps
of mental ray when it comes to rendering.
i always wanted to know, when i have to recalculate the fg map in the testrendering state of my scene.
so i have wrote down some questions:
do i have to recalculate the fg map in mental ray, when:
a) i did some changes in the sss fast skin material
b) i did some changes in one of the other kind of materials ( maybe tranclucency )
c) i add one more light to the previews rendered scene
d) i render now from a different view or camera angle
e) i take away one light from the previews rendered scene
f) i add one more object to the scene
g) i take away one object from the scene
h) i change the position of one light
i) i change the position of one object in the scene
k) i want to increase the rendersize
l) i want to decrease the rendersize
i know these are a lot of detailed questions, but they can save a lot of time if you know them ...
any suggestions?
thx
Michael
