PDA

View Full Version : animating geometry hair in maya


Tamtam
11-01-2002, 06:29 PM
im just trying to figure out how to animate hair which is not made of fur rather out of nurbsplanes
i want to bind them to a skeleton then make the joints dynamic
i tryed to make an ik handle then put an iksline hanle on it add springs and then a gravity field but it doenst work does anybody know how to make it work corectly?

CGTalk Moderation
01-13-2006, 09:01 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.