View Full Version : Product shot: Cream Bottle
coboman 11-01-2002, 04:11 PM I am about to deliver this image to my client.
He wanted an image that could pass to the untrained eye as a photo.
any comments?
the pic: http://www.capilare.com/botellaF3.jpg
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CroitiX
11-01-2002, 04:16 PM
Originally posted by coboman
any comments?
YES!!
Post the pic!! :p
Chong
11-01-2002, 04:16 PM
hehhe, yeah, what he said :)
coboman
11-01-2002, 04:19 PM
A problem with the attachment:
look in http://www.capilare.com/botellaF3.jpg
Taoizm
11-01-2002, 04:40 PM
The bottle itself looks pretty nice, but those bubbles are so unrealistic and numerous that they (for me) ruin the image.
bubbles underwater aren't actually round, and in areas of higher concentration they'll clump together and form bigger bubbles.
danhua76
11-01-2002, 05:36 PM
i agree about the bubbles. it does make the image seem a bit less real. the bottle is nice, but i think the cap can be a bit shinier. usually plastic caps have a pretty glossy finish, and thus also have reflectivity too.
my two cents.
palmix
11-01-2002, 06:52 PM
Señora: si tiene la piel reseca
aplíquese nuestra receta...
Y su piel con HIDRATINE
siempre será de cine!!
nice modeling on the bottle...
Salu2 :beer:
rootoftwo
11-01-2002, 06:56 PM
I have to agree that the bubbles are a bit odd. The bottle is very nicely done. I think it would be more striking with some soft reflected light to pull the form out of the shadow on the left side and give more definition.
Hope the client is pleased. Should be.
cheers
coboman
11-01-2002, 07:13 PM
Well, the consensus is that the bubbles don't work. Do you have a link to a tutorial to make bubbles in 3DS MAX?
I will apply reflectivity to the cap and a little to the bottle.
Any quick tip you can post to make the bublbles better, will be greatly appreciated.
Thank you for all your comments.
Tylerb59
11-01-2002, 07:45 PM
Looks great!
When you look at the image from a smaller size it looks even closer to real.
:p
rootoftwo
11-02-2002, 12:45 PM
I tried to find something on bubbles - I didn't find any specific instructions but I did find this Maya shader on Highend 3d.
http://www.highend3d.com/files/screen.3d?group=mayashaders&file_loc=bubble_v1-v0.1-.ma
You might not be able to use it directly but the biggest differences seem to be more reflection, less spherical and they "clump together" more.
Here's an example of what I imagine bubbles to be like - this could just be faulty perception at work.
http://www.stockphotographyonline.com/symbols/water/n120301.jpg
cheers
rootoftwo
11-02-2002, 01:14 PM
Look at these movies of bubbles
http://www.bubbleology.com/DownloadPage.html#Movies
They clearly show shapes if not surface quality. I think the key is implied motion.
I've been doing some visualization work for a client that shows some stone objects in a reflecting pool. I put about 60 hours into getting the displacement and reflections on the surface of the water just right only to have him tell me it looks "psychedelic". (I will post these here for critique soon.) He just wants a transparent plane - like a sheet of glass. This is the difference between what we see and what we expect to see. I think we just expect to see wobbly, glassy bubbles and the one's in your render seem static.
Hope this helps.
cheers
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