Sean121
08-15-2005, 10:25 PM
I've changed my driver from OpenGL to DirectX 9 to view my game models in the viewport. After rebooting Max, I enabled the Metal Bump 9 Shader and put the relevent maps in the correct slots.
My viewport display is wrong IMO. Here are some screengrabs to show the problem.
This is a screengrab without lights in the scene. The left side is completely black.
http://img.photobucket.com/albums/v179/sean11/Without.jpg
This is with an omni light. Even with the light close to the mesh, the left side is still black!
http://img.photobucket.com/albums/v179/sean11/With.jpg
Here is a shot with a different model. The light is behind the mesh and the front illuminates.
http://img.photobucket.com/albums/v179/sean11/Behind.jpg
This is a shot with the light infront of the mesh. Everything is black.
http://img.photobucket.com/albums/v179/sean11/Front.jpg
My card is a Nvidia FX 5200. Do you think that is the problem? I thought this only happened with ATI cards http://img.photobucket.com/albums/v179/sean11/dunno.gif
Have you ever used the metal bump shader with Max 7? What results do you get?
My viewport display is wrong IMO. Here are some screengrabs to show the problem.
This is a screengrab without lights in the scene. The left side is completely black.
http://img.photobucket.com/albums/v179/sean11/Without.jpg
This is with an omni light. Even with the light close to the mesh, the left side is still black!
http://img.photobucket.com/albums/v179/sean11/With.jpg
Here is a shot with a different model. The light is behind the mesh and the front illuminates.
http://img.photobucket.com/albums/v179/sean11/Behind.jpg
This is a shot with the light infront of the mesh. Everything is black.
http://img.photobucket.com/albums/v179/sean11/Front.jpg
My card is a Nvidia FX 5200. Do you think that is the problem? I thought this only happened with ATI cards http://img.photobucket.com/albums/v179/sean11/dunno.gif
Have you ever used the metal bump shader with Max 7? What results do you get?
