WAcky
08-15-2005, 07:51 AM
Hey everyone!
Before i ask away i just wanna say the keep the good work up ur all doing great stuff!
So ive been playing around with max for years now and ive just started modelling for a small personal project im starting.
ANYHOO...
The two questions i have are as follows...
Im creating some hair, (with alpha mapped planes,) and im having trouble with them. When using editable poly i cant just weld a plane to and edge, and i also can use the extrude edge function because that creates 3 verts at the base of the plane.
When i use editable mesh its fine! but then i convert it back to poly and the planes just break off from the mesh...
So is there a way around it, or do i have to be satisfied with the seperated planes?
Secondly,
I have never textured an object with two or more texture maps, and im totally in the dark on how to unwrap a single object to multiple uvw maps...
ANY help is much appreciated.
Thanks alot guys! you rule.
Before i ask away i just wanna say the keep the good work up ur all doing great stuff!
So ive been playing around with max for years now and ive just started modelling for a small personal project im starting.
ANYHOO...
The two questions i have are as follows...
Im creating some hair, (with alpha mapped planes,) and im having trouble with them. When using editable poly i cant just weld a plane to and edge, and i also can use the extrude edge function because that creates 3 verts at the base of the plane.
When i use editable mesh its fine! but then i convert it back to poly and the planes just break off from the mesh...
So is there a way around it, or do i have to be satisfied with the seperated planes?
Secondly,
I have never textured an object with two or more texture maps, and im totally in the dark on how to unwrap a single object to multiple uvw maps...
ANY help is much appreciated.
Thanks alot guys! you rule.
