PDA

View Full Version : Multipiple MR SSS materials on one Object


Cleveland
08-14-2005, 11:17 PM
Alright guys, i'm fairly certain that this can't be done, but if someone could show me how i would be very grateful.
I have a character and he has been UV mapped into 3 sperate groups. Face, torso/legs and arms. Now I can select the faces of each group and assign a separate maya shader to it, say Lambert1 for the face, Blinn2 for the arms etc, but when i try and do the same with miSSS materials it doesn't render out and just gives me black. i suspect it has to do with the lightmaps, but is there any way around this?

thanks in anticiaption.

Cleveland.

floze
08-14-2005, 11:36 PM
This has been addressed several times; it has to do with the light linking. Set it to 2, both in the surface shader and the lightmap shader, or break the light links to the SGs in the light linker, and bind strictly to the transform nodes. Be aware that you might need a different light linking mode if you render with 'Default Lights'.

Cleveland
08-15-2005, 01:04 AM
floze,

thanks man. i'll give it a shot.

ps, is that an ancient chinese curse in your sig?

Cleveland
08-15-2005, 01:15 AM
worked like a charm.

great. thanks.

floze
08-15-2005, 01:17 AM
ps, is that an ancient chinese curse in your sig?
Yes sir. :)

Cleveland
08-15-2005, 04:27 PM
arghh. worked like a charm last night now it maya locks up everytime i try to render. seems to crash when it's trying to render where the two different textures meet. like i said, worked yesterday. any thoughts?

cleveland

CGTalk Moderation
08-15-2005, 04:27 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.