Cleveland
08-14-2005, 11:17 PM
Alright guys, i'm fairly certain that this can't be done, but if someone could show me how i would be very grateful.
I have a character and he has been UV mapped into 3 sperate groups. Face, torso/legs and arms. Now I can select the faces of each group and assign a separate maya shader to it, say Lambert1 for the face, Blinn2 for the arms etc, but when i try and do the same with miSSS materials it doesn't render out and just gives me black. i suspect it has to do with the lightmaps, but is there any way around this?
thanks in anticiaption.
Cleveland.
I have a character and he has been UV mapped into 3 sperate groups. Face, torso/legs and arms. Now I can select the faces of each group and assign a separate maya shader to it, say Lambert1 for the face, Blinn2 for the arms etc, but when i try and do the same with miSSS materials it doesn't render out and just gives me black. i suspect it has to do with the lightmaps, but is there any way around this?
thanks in anticiaption.
Cleveland.
