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AndrewOval
08-14-2005, 09:20 PM
I've been working on the batmobile for a mod for gta. One thats currently better then the one out now. The model in maya is clean and is everything that i expect for maya. But i have to export it to 3d studio max. One doing so certain polygons become reversed and one sided in 3d studio max. Then when i export the model back to maya it becomes one sided as well just like it became in max. What im i doing wrong with my model or exporting wrong.

P.S this is my first model in maya ever as i am accustumed to its interface more then i am with 3dsmax

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08-14-2005, 09:20 PM
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