View Full Version : Question: Dirty walls! PLEASE HELP!
SolGoodGuy81 08-14-2005, 06:43 PM OK, I am not terribly sure this is where to post this question, but here it is. I am making a scene and I want to have brick walls that have mold, dirt, grime, etc... on them. I made a birck wall from a procedural texture and it looks ok in my view, but it is boring and needs all that dirty stuff to make it right. I tried making the brickwall and all the dirt ontop of it with UV mapping, but it wasn;t looking right. I am trying to keep the texture file size down and the UV one looked washed out and not very clean. DOes anyone have any tutorials or sites i should try? I tried the method from Maya 6 Killer tips and didn;t have much luck, and I have experimented a little with making layered shaders to no success. Along the same lines, would it be easier just to scale down my scene and then do the UV mapping? ANy help would be appreciated. thanks alot.
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itsallgoode9
08-14-2005, 06:53 PM
Why are you doing it procedurally instead of handpainted, or photoref? You probally aren't going to be able to a great brick texture with procedurals as compared to that of hand made.
SolGoodGuy81
08-15-2005, 06:34 PM
Well, here was my thinking and please correct me if i am wrong cause i don't want to keep doing the wrong thing here. I was making the enviroment with the thought gaming in mind and I read that you want to keep the textures as small as possible to save memory and all and that procedural textures could save you memory? When I layed out the UV's and tried just painting the texture it didn;t look right. I think i used a 1024x1024 map but the walls are a tower, so they go all the way to the top of a tall tower. I have painted all the other textures in the enviroment, i was just using a procedural for the walls. Is the another way, a better way, to do this? It my opinion, the walls look ok, they just don;t have the dirty look like an old tower would that would make it look more real.
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08-15-2005, 06:34 PM
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