antweiler
08-14-2005, 04:34 PM
hi
i desperately need your help with MR Lightmapping for our Game (deadline tomorrow)
What settings do i need to make MR cast decent raytrace shadows from meshes, that have alphas in their textures? (Trees). right now the shadows in the map show the contours of the mesh an not the one from the texture...
I once got it working, but dont know how i did it.
THANKS!!
i desperately need your help with MR Lightmapping for our Game (deadline tomorrow)
What settings do i need to make MR cast decent raytrace shadows from meshes, that have alphas in their textures? (Trees). right now the shadows in the map show the contours of the mesh an not the one from the texture...
I once got it working, but dont know how i did it.
THANKS!!
