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View Full Version : Lighting a building.


Eclyps19
08-14-2005, 03:34 PM
Okay, i'm trying to create an entire scene of a coffee shop for this company. I have a rough model of everything. Now what i've always had problems with, lighting. They have a hole in the ceiling every 3 feet with a light in it. Well i attemped this and put a point light in each and failed miserably. It looked like crap. I then changed them all to area lights. Still looked like crap. Can anyone give me suggestions on how to light an indoor scene? I know it may be tough because you don't know the actual situation but.... just some tips in general would be great. Thanks =)

MooseDog
08-14-2005, 04:00 PM
chk out this thread. should get you going in the right direction. good luck!

http://www.lwg3d.org/forums/showthread.php?t=21052&page=2&pp=25

blaqDeaph
08-14-2005, 11:43 PM
Can you post some pics?

I think that this is the thread that you're after:

http://forums.cgsociety.org/showthread.php?t=266424

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08-14-2005, 11:43 PM
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