future14
08-14-2005, 11:42 AM
Hi guys, i'm doing some research on baking mental ray texture... i'm using maya 6.5 and it works fine for baking maya based shaders and some mr custom shaders with mr batch baking features. But now i'm having problem baking the misss (non-physical) shaders (or, i wonder whether misss can be baked?).
I tried with plugging misss to lambert SG or just assign the misss to the geometry, but the baking failed...
any suggestion? thnx:)
I tried with plugging misss to lambert SG or just assign the misss to the geometry, but the baking failed...
any suggestion? thnx:)
