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Djeldoran
08-14-2005, 04:02 AM
Hello everyone,

I'm rigging a character with a biped rig and physique in 3ds max 7. The character has nothing special, except that it was posed with one arm touching his side, making it a nightmare to separate vertices belonging to the arm from vertices belonging to the side of the body.

I tried using the vertex sub menu in the physique modifier to dissociate the vertices, but that process takes me hours of pain, especially since I'm not very good at it.

Any suggestions except for thrashing the character?

AndyBa
08-16-2005, 04:21 PM
Personally I would change the model before rigging.
You can grow select the hand polygons easily then use softselection and xform modifier to put the hand in a more riggable position. :)

Djeldoran
08-18-2005, 12:01 AM
hmm can you elaborate just a bit on that?

I know what you mean by grow select and soft selection, but I suck at modeling so I'm not really sure how to use the tools you mentioned so the fingers keep their orginal shape.

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