Djeldoran
08-14-2005, 04:02 AM
Hello everyone,
I'm rigging a character with a biped rig and physique in 3ds max 7. The character has nothing special, except that it was posed with one arm touching his side, making it a nightmare to separate vertices belonging to the arm from vertices belonging to the side of the body.
I tried using the vertex sub menu in the physique modifier to dissociate the vertices, but that process takes me hours of pain, especially since I'm not very good at it.
Any suggestions except for thrashing the character?
I'm rigging a character with a biped rig and physique in 3ds max 7. The character has nothing special, except that it was posed with one arm touching his side, making it a nightmare to separate vertices belonging to the arm from vertices belonging to the side of the body.
I tried using the vertex sub menu in the physique modifier to dissociate the vertices, but that process takes me hours of pain, especially since I'm not very good at it.
Any suggestions except for thrashing the character?
