View Full Version : Scaling Image Planes
parel 02-22-2002, 04:25 AM I am trying to use image planes to use as templates in the viewing windows. I guess I do not understand the logic behind image planes. I can only scale them in the perspective window but not in the orthographic windows.
What would be a good method to align and scale the different image planes?
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popnGEAR
02-22-2002, 04:43 PM
Scale your geometry to correspond with the size of your images.
ie. You have an image that is 454x594. In the channel box, you would scale your plane to 0.454, 0.594. Freeze your transforms, then scale it to the size you like. Also, you should be able to scale in any viewport, I don't know what that is about, but it shoudln't matter in this case since you should be using the channel box.
You can scale and translate the image plane from it's attribute editor.
Jhonus
02-23-2002, 01:36 AM
Align and scale them in photoshop. then build your model to the image plane.
Maya will keep the image planes the same size if the dimensions are exactly the same.
Does anyone know why that is? Like if you have two image planes of the same height but different width, then maya will display them at different scales.
You can use image planes with transparency which is cool. RGBA format.
Mobjack
08-11-2005, 06:16 PM
I was having a similar issue (I think) I wanted to import the top, side and front image planes of a car. the top and side were fine, but when I brought in the front, it was huge compared to the other 2 views. After much frustration, I found that the window in which you are importing the image plane is how big your image will be. My images were the the same height, but not the same width, so it was streching the front view and making it larger. I went in and made them all the same width and everything lined up perfectly.
I hope this was helpful and addressed the issue you were having. I am a newby myself still, so I know how frustrating it can be.
Tripp
"It's what you learn after you know it all that really counts."
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