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Mucha
02-22-2002, 05:23 AM
Hi all
some pic of a current project:

http://student-bkv.hku.nl/~sven/front.jpg
http://student-bkv.hku.nl/~sven/tjek2.jpg
http://student-bkv.hku.nl/~sven/opengl.jpg
http://student-bkv.hku.nl/~sven/side3.jpg
http://student-bkv.hku.nl/~sven/upcloseandpersonal.jpg

and some info:
the model is 300 poly exact.
i am making this for a school project.
i am gonna design a body for it next week en then try and get it into quake.. i am gonna try and keep the whole model under 1500 poly.


the mapping i have on the model is temp.. and is made out of the original quake3 skins.. face area is mynx cute smile hehe...

dtek8
02-22-2002, 06:07 PM
hey cool design,, love the helmet style,,

i think u could reduce the polygon count loads though, if its 4 a game then u could take away the bevel from the sides of the helmet and, the nose probably doesent need to have a flat section in the middle,, i soppose cut it dont model anything that is shaped by the texture,,,,,

looking forward to seeing the body!!

d

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