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Dark_sOLACE
08-12-2005, 11:59 PM
(doin body atm I want it ta be simi-high poly so gunna add feathers later >.<)

Hey everyone This is my first Character .. I have just started gettin' into 3dsmax and was looking at tuts. I saw the joan of arc tut but I wanted ta do it but decided to make my own little guy so I went with makin' a well.. I guess its a hawk .. here is the ref. img. I drew up

http://www.zerosolace.com/images/ref_img.jpg

I have been working on it for about 2 hours .. heh max can be a little tricky ta learn even after included tuts. but I think I am getting the hang of it ... well after those 2 hours this is what I got

http://www.zerosolace.com/images/solid_front_bird.jpg

http://www.zerosolace.com/images/solid_side_bird.jpg

the reason I am posting this is ..well I want ta rig it some time .. (after I learn the skills needed ) but I just wanted ta get an opinion on the wire before I go to far and find out I screwed up and have ta go back and go crazy fixinig it :

http://www.zerosolace.com/images/screenshot_bird.JPG

I am a little worried about the head ..maybe too much heh ... like I said Im a noob so I any advice would be great even if it ta tell me too soon ta tell ^.^ any C&C welcomed even you harsh guys ... heh

oh yeah I might need some tips for makin the eyes.. Should I makin it one mesh since it is a bird but like I said I want ta rig it, its eyes should be detached right? heh I am pretty sure bird eyes move.. off ta watch animal planet I guess ^.^

Gaboon
08-13-2005, 01:26 AM
Well, I think that's looking pretty good. Your mesh on the head is great. I haven't done any animals myself. I would only say that your image plane (your drawing) itself looks a bit off for a hawk. Mainly the beak. I believe that hawks have beaks that are more curved and sharp. Also the shape of the wingspan doesn't look right. Did you use a reference for this? If not, I would strongly recommend using one. Other than that, I think you are doing great. Keep it up!

Dark_sOLACE
08-13-2005, 02:38 AM
yeah the wings and beak are basic placeholders so I know where everything will go as I plan ta do them seperate once I get started on the beak and wing I'll post those up heh.

thanks for the comment I am really worried about the head thou I have no clue as ta know if I did it right so when the "bird" (heh) turns its head it will look right or if it will fold onto itself.

Im gunna start up on the wings tamorrow but I really gotta find out how a featherless bird looks like since I wanna also use this project ta learn alpha maps correctly I am gunna be adding each feather one by one ^.^ ( kinda why I drew the wings like that ..I have no idea how a naked bird looks like)

reason I wanna do feathers seperate 'cause I did look at a few picks and saw how the feathers spread apart and move close tagether.. kind thought it would be cool ta atleats use alpha map for the feathers on the bottom of the wing and give the last three feathers a bit extra faces

oh and as for not lookin like a hawk heh I know kinda looks like a fat pigeon ta me. I was hopein the aggresive jaw line would help but .. heh ... Hope it looks more like a hawk with sharp beak and long wings

Dark_sOLACE
08-13-2005, 08:20 PM
wing pic update:

http://www.zerosolace.com/images/show_wing.jpg

did the legs also ..will add alpha mapped feathers ta beef them up

Saramago
08-14-2005, 07:23 AM
Optimise. You are using too may divisions. If an edge isn't making a signifigant contribution to the shape then get rid of it. Regardless of the poly limit you set yourself this is always a good rule of thumb especially for a noob. It is good to learn what you can take out with no real loss. In general though a fairly good mesh. keep it up Are you going to give it a saddle? That could be cool.

You need to work out before you go any further how those wing will work with a rig.

Dark_sOLACE
08-14-2005, 02:38 PM
Okay I'll go back in and see what I can do without ... but letting me keep the shape on it

heh not sure about a saddle I'll make a copy of this one at a good point and move on ta making a saddle another day for ver.2 heh just for the hell of it cause it would look cool.

as for wings I did model them already but there were more edges on just the wings than the whole body and face so thinking about what you said I went back and thought this would be the best design for them. I thought maybe I could keep those basic shapes and go lower poly on them and throw in a few alpha maps and hope I can give it good enough texture.http://www.zerosolace.com/images/wingdesign.jpg

I wanna add a few alpha maps on top of the wing body itself. looking at it I feel the bones are not in the right place but I think modeling it this way should be alright but any advice
or C&C would be cool.. thanks ^.^

- Dark

ArYeS
08-14-2005, 05:13 PM
Good wing "sketch", you are on right way, keep it up

kOmoo
08-15-2005, 05:57 AM
You have a good idea, about what you are doing and where you are heading and that's always a good idea.

I have made some birds may self, but that's months agos. Have you made som planes for the feathes, yet

SHEPEIRO
08-15-2005, 07:40 AM
man good luck birds are pretty tricky.

ive done a sparrow in past, with solid wings. ie no feathers. something i learnt>think abouit the different positions of the wings as you are modelling. its really hard to get them to deform propperly when going from flying to sitting. morph angles are needed in the rigging.

just something to beware of when modelling

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