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thobry
08-13-2005, 12:20 AM
i am rendering a scene file to a mulit frame vector render as .eps format.
the funny thing is no matter what frame I choose as a start frame, maya always writes the frame as number 0001. This is very dumb.

i have my render globals set to start on frame 31 and end on 100. I start a batch render which actualy does start rendering with frame 31, but saves it as a frame seq of 1-70 instead of 31-100.

This is an even bigger problem when I render on the farm, all the machines grab unique frame (say on groups of 5 frames: 1, 6, 11, etc)... BUT they all save out to frame 1!

Anyone have a solution to this?

-thobry

tide78
08-13-2005, 11:54 PM
have you tried executing it from a shell? if you write up a renderscript, then that will override any of the settings that are in the globals. there are plenty of flags too, including your file naming convention. Hope that helps. If you havent ever used a renderscript, open up a command line/ terminal on osx, and type in "render -h" That should get you started. Good luck.

thobry
08-14-2005, 06:00 AM
Thanks anyway.... but in fact that is how I am executing my renders remotely on our farm. I have a perl script that is run which distrubutes the scene file and the render -rendertype vr command.

I have even set up my script to execute with the "-rfs" flag which overrides the start frame number and renames it to the "rfs" integer value. That DID NOT work either.

basicaly I need alias to get off their ass and get shit working before worrying about that next cool thing they are going to slap into version 7.5.

PS: i have even tried a batch render from the pulldown menu in the UI and the same problem still happens so I know its not my scripts.

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08-14-2005, 06:00 AM
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