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Melissa
08-11-2005, 06:14 PM
Is it customary for game art to average normals on a per vertex basis? I mean if i average the normals on my whole model i lose some definition in spots that need to be kept crisp. If i choose what areas to average, it looks right but is this acceptable for game art? sorry if this is very noob.

kaylon
08-11-2005, 06:20 PM
You can smooth/sharpen how you see fit..most engine support many many smoothing groups.


I assume this is what your asking :)
K.

Melissa
08-11-2005, 06:25 PM
Thank you. Yes this is what i wanted to know. :)

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08-11-2005, 06:25 PM
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