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Dark Soldier
08-11-2005, 02:11 PM
at work i've been trying to find a solution for shadows popping/ flickering around as objects turn invisible. time is an issue when rendering the final aniamtion and u have to remeber it has to look like its got GI.

heres r some things i've tried.

1. light dome with 13 lights with shadow map , which is when i remembered that shadowmaps don't work with shadow maps. (i was gona try something crazy if no other solution ,like having a seperate dome for each group of objects that will fade, excluding the other objects and fading the shadows away, .... i know crazy to set up... well kinda...)

2. a light dome , 13 lights but with raytraced / Adv raytrace shadows / area shadows. better results but time was alot longer because had to mess with shadow settings to get GI look which increased the render time alot.

3. Skylight+lightracer (for shadow pass) and then a 13 light setup with no shadows for the Diffuse+spec+reflec pass. i really liked the look once Comp together but again the flickering and popping.

4. tried Mental ray too, similar things but i never really liked ray so left it.


pretty much tried everything, i think my only option left is to render the objects that will fade as a seperate passes and then lots of comping in combustion

anyone help?

thanks

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08-11-2005, 02:11 PM
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