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JDex
08-10-2005, 11:48 PM
FXWars! BIG Freeze!: Rio Team, Hybrid

Hello everyone I am here to introduce a team entry for this FXWars Challenge.

Story:
A massive Antarctic Storm besiges Rio de Janero while the vacationing occupants of the Sugar Loaf Mountain cable car hang-on for their lives.



Team Members (Current Roster):
Patrick M. Noland (http://forums.cgsociety.org/member.php?userid=55821)
Robinson Steinke (http://forums.cgsociety.org/member.php?userid=27927)
Martin Weber (http://forums.cgsociety.org/member.php?u=12557)
Michael Rottke (http://forums.cgsociety.org/member.php?userid=7661)
Nick Jushchyshyn (http://forums.cgsociety.org/member.php?userid=153300)
Philipp Weckerle
Julian Warren (http://forums.cgsociety.org/member.php?userid=7057)
Markus Groeteke (http://forums.cgsociety.org/member.php?userid=44809)
William D. Alexander (http://forums.cgsociety.org/member.php?userid=19329)
Chris Figat (http://forums.cgsociety.org/member.php?u=18186)
Paul Threadgold (http://forums.cgsociety.org/member.php?u=119678)
Cris Palomino ('http://forums.cgsociety.org/member.php?u=27684')
Andrew Taranto ('http://forums.cgsociety.org/member.php?userid=77448')
Don Perkins (http://forums.cgsociety.org/member.php?u=73/)
Joel Klandrud
Dave Macomber
Kendra Arimoto
Cameron O'Rourke
Josh Hayes
Dion Burgoyne
Steve Baines


I'll be serving purely in a liason position, at least until I get some available free time.


Current Status:
Script - Locked
Shot List - Locked
Animatic - Locked
Live Action Animatic - Locked
Live Action Shoot - Complete
Asset list - Locked
Hero Models - In progress
Matte Planning - In progress
Score - In progress
Shading tests - In progress

Shot 01 Build - Render Tests
Shot 02 Build - R&D
Shot 03 Build - Assets In progress
Shot 04 Build - Assets In progress
Shot 05a Build - Initial Assembly
Shot 05b Build - Initial Assembly
Shot 05c Build - Assets In progress
Shot 06 Build - Assets In progress
Shot 07 Build - Assets In progress
Shot 08 Build - Assets In progress
Shot 09 Build - Assets In progress
Shot 10 Build - Assets In progress


Update Listing:
Update 001 (http://forums.cgsociety.org/showpost.php?p=2541025&postcount=5) - Final Shot List
Update 002 (http://forums.cgsociety.org/showpost.php?p=2547577&postcount=11) - Selected Shots from Animatic
Update 003 (http://forums.cgsociety.org/showpost.php?p=2552524&postcount=12) - Animatic Release
Update 004 (http://forums.cgsociety.org/showpost.php?p=2564731&postcount=22) - Live Animatic Release
Update 005 (http://forums.cgsociety.org/showpost.php?p=2568453&postcount=23) - City Hall Progression
Update 006 (http://forums.cgsociety.org/showpost.php?p=2577495&postcount=33) - Ice/Frost Shader Tests

koexistens
08-11-2005, 08:44 PM
Wow, thats a whole lot of people! I wish you all the luck and hold my thumbs that you will not fall into team related problems.

Peace
/M

JDex
08-11-2005, 08:56 PM
Thank you for the good wishes Max... I think that team related issues will be minimal, in fact things are going very smoothly. Update coming soon.

koexistens
08-11-2005, 09:20 PM
Cool, I'll be watching your thread closely, this can be VERY good.

Peace
/M

JDex
08-12-2005, 07:03 PM
Final Shot List

A----_Title card.
-
01----View of storm from space, descend into storm.
-
02----Camera experiences the storm, then emerges from leading edge, flys over tropical waters approaching Surgarloaf, moving in close to a cablecar to show stunned people inside seeing the storm (storm is reflected to camera in window glass).
-
03----Reverse angle, person turns around from looking out window and yells for everyone to "Get down!" (storm is seen racing closer outside window).
-
04----Exterior shot as surgarloaf is consumed by storm. cablecar is rocked by the high winds.
-
05a--Storm wall races across bay and makes landfall.
-
05b--Rio City Hall in blizzard conditions.
-
05c--Rio Favela mountainside in blizzard conditions.
-
06----Exterior of cablecar becoming frozen as it still dangles in the wind.
-
07----Interior of swinging cablecar with scared people on floor.
-
08----Storm clears from around cablecar.
-
09----Statue view of storm clearing away from Rio.
-
10----Camera starts inside cablecar as passengers get up. Camera moves back through frosty glass to reveal effects of storm all around the cablecar/surgarloaf/rio view.
-
Z----_Credits.



Here's a thumbnail composite of some of the references we are working with.

http://www.jushhome.com/tbf/tbf_pr_riopics_nej_v001.jpg


Added 2 new team members to team roster.

Helgi
08-13-2005, 02:26 PM
Yeah, I agree with koexistens this can be very good. But how much 3d are you gonna use? Are some scenes going to be entirely 3d?

JDex
08-13-2005, 04:11 PM
Yes, a good portion will be 3D, Matte work and possibly some photogamettry. Shooting custom footage of Rio is a bit out of our grasp, for this project at least ;) :cool:

Our team has a large skillset and we're pushing those skills with this project.

Rio was chosen as it is a location that is reasonalbly familiar place with tropical weather, where a big freeze event would be very unexpected and shocking.

We are all very interested to see what we can come up with. :bounce:

NickJushchyshyn
08-14-2005, 01:06 AM
Yeah, we're still working on hammering out a detailed assets requirements list, but basically every shot will involve some 3D. 05c is probably the closest thing we'll have to "not 3D" shot, since that will probably be done with digitial mattes on 2D cards (though they'll probably be comped in a 3D distribution)

Live action will be shot on greenscreen, so we know the cablecar will be modeled inside & out.

It will not be "entirely" 3D. Obviously the four shots involving live action will be 2D plates (though we hope to matchmove and comp them in 3D) and we're hoping to use camera mapping and digital mattes for a LOT of the exterior stuff.

WDABUILDERS
08-15-2005, 04:22 AM
Jason,

Purple people eaters...where?????? That may explain a few things LOL

Wm

JDex
08-15-2005, 04:29 AM
Jason,

Purple people eaters...where?????? That may explain a few things LOL

Wm

LOL! ;p

They're in your backyard... Ruuun!

JDex
08-15-2005, 06:03 PM
Here are selected screenshots from the general animatic.

http://www.jushhome.com/tbf/tbf_pr_animpeek_01.jpg
http://www.jushhome.com/tbf/tbf_pr_animpeek_02.jpg
http://www.jushhome.com/tbf/tbf_pr_animpeek_03.jpg
http://www.jushhome.com/tbf/tbf_pr_animpeek_04.jpg

The locked animatic will be posted in an upcoming update.

JDex
08-17-2005, 09:52 AM
Things are really heating up in our little endeavor to cool Rio off.

Our live action shoot takes place on Saturday (we hope to have some behind the scenes to share). Several of our Matte paintings are underway, our hero models are well on their way, the team is working together wonderfully and we've added another 3 team members.

It's really an amazing sight to behold...


As promised, here is the animatic.

Mirror 1 (http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_animatic_pgw_v001.mov)
Mirror 2 (http://bigfreeze.abosio.com/tbf_pr_animatic_pgw_v001.mov)
Mirror 3 (http://www.codesign.at/pxc/projects/bigfreeze/downloads/tbf_pr_animatic_pgw_v001.mov)

C&C is most welcome.

Enjoy.

Dutchman
08-18-2005, 10:10 AM
Wow! Superb work guys! :bounce: That animatic looks really promising and artistic (reaaaally nice cameramoves and so :) ). I wonder how far you can push the buttons to reach photoreality?! :twisted: :buttrock:

Good luck on working on it... You'll have enough people and proffessionality to work this out to a masterpiece..! :)

Silverwing
08-18-2005, 11:44 AM
Excelent work!

That stuff is pretty impressiv!
If the final szene should look realistik you have a lot of work to do until your last frame is rendered and composed!

But iŽm looking forward to see your final sequence!

Roux
08-18-2005, 02:40 PM
Just how many production companies...Uhm, I mean team members are working on this?


Seriously good work. Looks like it will be an exciting piece although the music didn't really work for me.(But WTF do I know :) )

NickJushchyshyn
08-18-2005, 03:20 PM
Just how many production companies...Uhm, I mean team members are working on this?Wow. I think we'll have to take that as quite a compliment.
Thanks! :)

Jason has been keeping our team memberlist up to date with each of his posts. I think he's been aiming to post updates each Monday Wednesday and Friday to keep things current.

No production companies, per se. :p
There are a few of us that are professional artists in some way, but just as many come from other backgrounds as varied as carpentry and computer programming. Just about everyone is attempting something they've never really done before, mostly as a bit of a personal challenge.

I'm not sure if any of us have even really met in person, yet. We're all just friends that frequent the Pixelcorps forum. It's all Patrick's fault. He posted a link to this FXWar and things sorta .... well ..... snow-balled from there. (sorry ... I can never resist a cheesy pun).

The member list will probably get a bit longer in the coming days.
A few of us happend to already be enrolled in a weekend greenscreen class that runs this Saturday & Sunday. We'll have to add a couple names as our live action peformers at the least. We're hoping to use one of the camcorders at the class to shoot the four live action plates on a greenscreen cyc, so it should be fun.

As for the photo realism, yeah, we've got quite a lot of work ahead of us in just a few weeks, so I guess I better be getting back to it.

Looking forward to watching everyone else's entries as they develop, as well as reading any feedback folks have for our own little efforts. Thanks again for the kind replies. :)

Have fun.

pnoland
08-18-2005, 10:35 PM
Well personally I love the music...but it's my band so I have to. ;)

Yes, the idea of posting on the PixelCorps board to get a little tiny small project for the challenged turned into a m..m..monster! It's going quite well so far and I'm thrilled with what everybody is doing!

WDABUILDERS
08-18-2005, 11:57 PM
Personally..royality free music of this quailty is always good :) LOL In all seriousness the music has the ominious energy of severe storm and blizzard imho.

Well then again what do I know....there's a purple people eater in my backya

Cris-Palomino
08-19-2005, 05:41 AM
Oh, DANG, Wax didn't even get to finish his sentence before the purple eater got him....how are we gonna get our scene fin

fig
08-19-2005, 05:49 AM
that's a huuuuge b

chris

p.s. thank goodness at least one of my bg mattes is pretty much done.

Roux
08-20-2005, 12:22 AM
Well personally I love the music...but it's my band so I have to. ;)



:eek: Didn't mean to offend the music or the musician. I like the actual music but it didn't click for me personally as the "right track" for your piece.

There are some very BIG panoramics in the piece that could really use something grand and scary / emotional. IMHO :-)

Keep up the good work:thumbsup:

I will make a quick getaway now.

JDex
08-21-2005, 10:03 PM
Here is the short but sweet Live Action animatic.

Live Action Animatic (http://www.jigglefish.com/fxwars/bigfreeze/tbf_prv_liveshoot_nej_v001.mov)

We have a rough version that includes virtual tracking markers to pre-viz where the onset tracking markers would be placed, but it didn't make it to public release.

The shooting is complete, and the word from our camera crew is that it was very successful. An update related to this footage and the shoot will come, but I am not sure specifically when and in what form. Thankfully there are alot of other aspects for us to update you on in the meantime.

Hopefully Update 005 will arrive tomorrow.

Cheers.

JDex
08-23-2005, 05:19 AM
For shot 05b, a hero model of the Rio de Janero City Hall is required. While the model will be heavily covered with layers of blowing snow and accululated powder, we wanted solid geometry in place. William Alexander stepped up to the plate.

Using what reference could be found on the web, William began blocking out the model.

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_cityhall_modref_001.jpg


Unfortunately camera distortion on references can really skew a project, so William used ePaperPress' PTLens plugin (http://www.epaperpress.com/ptlens/index.html) for Photoshop to correct the perspective. In the plugin, William used stock lens information for a Canon camera and adjusted the focal length until... using a ruler on the monitor...things were straight.

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_cityhall_modref_001_lenscorrect.gif

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_cityhall_modref_001_wireover.jpg


After the core geometry was complete, William decided that he wanted to capture the uniqueness of the architecture by adding the refined details of the human-form and organic sculptures that are prevalent in the reference. Unfortunately it was quite difficult to find acceptable references to model these details.

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_cityhall_modref_001_dethighlit1.jpg

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_cityhall_modref_001_dethighlit2.jpg


William asked Cris Palomino to put her imagination and drawing talents to use to extract some interesting and beautiful sketches that could be used for developing geometry for these areas.

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_cityhall_modref_001_detsketch_coll.jpg


As William continues the City Hall model, he also works to get the remainder of the scenes elements in place for camera mapping.

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_cityhall_modplan_001.jpg

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_cityhall_camplan_001.jpg


Finally, a recent progress render.

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_cityhall_modview_001.jpg


We hope that you are enjoying watching this project unfold as much as we are... Until next update. :thumbs:

JDex
08-23-2005, 05:23 AM
Grrrr.... double post.

Mibus... we need more servers! :D

Silverwing
08-23-2005, 09:47 AM
Wow that whole thing is very impressive!

Great job!

Roux
08-23-2005, 10:49 AM
Wow,

thats impressive. Looks like you guys have really got the production process working well.

Can't wait to see your progress.

Rx

JDex
08-25-2005, 05:48 AM
-Framestore- and Roux,

Thanks a ton for the kind words. There's so much cool stuff happening, that I think we're all just a bit in awe. The entrant WIPs here, across the board, are really shaping up to be great entries, and we're just hoping to be able to compete.

Update shortly.

mustan9
08-25-2005, 02:55 PM
The entrant WIPs here, across the board, are really shaping up to be great entries

Nicely said. I hope everyone is having fun. Each team is showing skill even those working alone.

Maybe when you get a chance you could post a message about how you are organizing your team. How did you do the work brake down and who brings things together?

NickJushchyshyn
08-25-2005, 05:05 PM
Thanks for all the interest guys.
As Jason said, the talent and dedication showing through in all the entries to this challenge is simply stunning. It's exactly what makes participating so worth while and helps motivate us to keep pressing ahead to refine our own little entry. It's a pleasure to be in such fine company.

As for the team organization, the glue that holds us together is the fact that we're all PixelCorps members. We're spread throughout the U.S. and Europe, most of us have never met or worked together before and we all come with diverse skillsets and backgrounds, BUT, we all came into this project having been through some of the same VFX training, with a general awareness of the full FX pipeline, and even share many core elements of the production process from communcations channels, software apps, all the way down to finer details like file naming conventions.

While we're all artists working on the effects, there are three members that have also taken on organizational and planning tasks to keep things on track. Martin is our Producer, managing the bulk of the scheduling and organization of the project, making sure we have everything needed for each shot moving through the pipe. Cris has stepped up as our Art Director to provide guidence, research materials and rapid responses to the rest of the team when questions about the "look" of things turn up. I think I'm directing the show, but things are moving so fast it's hard to tell some times. :p

From there, everyone else has simply stepped up to voluteer a contribution of some kind. Jason sifts through all the activity on our internal forum threads to provide updates here, each of our digital mattes and hero models has been covered by individual volunteers. As a group, we maintain a list of all the assets needed for each shot, and as items get completed or appear, it seems that someone is always there to voluteer some time to pick it up. You could probably categorize everyone into 3 core areas: 3D (modelling & texturing), Digital Matte, and Live Action (we had an entire sub-group of volunteers step up to fill out a full on-set crew). As the work in these areas develops, there are 3 of us (Philipp, Martin & myself) culling the work into master scene files, comps and edits for final render.

Well, that's the way things are shaping up at the moment. Things change pretty quickly around here though. :p

Does this answer the question?

mustan9
08-25-2005, 05:49 PM
Nice detailed answer thanks very much.

I organized our team of two by putting together an FTP server. Structuring the folders, and defining a naming conversion. Using XReferences in 3D Studio Max so that either of us can make modifications to a scene without effecting the other person. XReferences is just an amazing team tool.

I think when we get to the post-production phase I am entiring into waters unclear to me. I think it makes sense that the editor should be able to cut and plan the final edits without requiring the compositor to finish all the compositing shots. Still, because I'm new to the post-production process I haven't come up with a way of working in parellel.

Any ideas?

We have three possible options of tools AfterEffects, Premier and Combustion. I have used Combustion in the past, and don't personally like AfterEffects. Still, what ever gets the job done. What tools are you guys using?

ivanisavich
08-25-2005, 06:17 PM
Hey this is looking fantastic! I love the attention to detail you're giving to the matte work (fixing camera distortion would never even have crossed my mind!)

Keep it up :)

JDex
08-26-2005, 02:53 AM
Thanks again for the kind words. Mustan9, there is a huge mish-mash of apps being used, and I'm not personally sure what the final editing pipeline will become. Hopefully Nick, Phillipp or Martin will have some input on how we plan to tackle that section of the pipe.

JDex
08-26-2005, 02:56 AM
One of the most interesting aspects of the Big Freeze challenge is effectively showing CG snow/ice/frost. As our team's discussions have carried on we've come to many conclusions about how different snow, ice and frost look... and they each have many variations due to environmental effects.

Here are some early tests of shading solutions.

Paul Threadgold showed us a variation of ice and frosted ice.

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_icefrost_shadtests_01.jpg

Ice Shader (http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_icefrost_shadtests_01a.mov)
Frosted Ice Shader (http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_icefrost_shadtests_01b.mov)

Micheal Rottke demostrates several variations on the theme.

http://www.jigglefish.com/fxwars/bigfreeze/tbf_pr_icefrost_shadtests_02.jpg


Testing continues on these and other shading techniques, as well as "growing" the frost and ice during the Big Freeze.


Added 6 more team members to the roster. :thumbsup:

WDABUILDERS
08-26-2005, 03:39 AM
(fixing camera distortion would never even have crossed my mind!

It would..after trying to match to wildly different lenses used for the reference pics....that had to be camera matched and camera mapped onto one model. Lost a couple handfuls of hair over that one before the ahhh dooooh moment as to why nothing matched LOL ;)

WDA aka William Alexander

pnoland
08-26-2005, 04:16 AM
I just want to take the time for a mushy 'awwww' moment. Everybody is doing such a great job on things so far and the progress has been incredible. As I've been involved with team situations before I have to say I'm so pleased at how smoothly things are going. Couldn't ask for better teamates...Everybody on the roster has been great! Just wanted to publicly say that.

Okay okay, get out your tissues. ;)

-Patrick

NickJushchyshyn
08-26-2005, 04:15 PM
Nice detailed answer thanks very much.

I organized our team of two by putting together an FTP server. Structuring the folders, and defining a naming conversion. Using XReferences in 3D Studio Max so that either of us can make modifications to a scene without effecting the other person. XReferences is just an amazing team tool.

I think when we get to the post-production phase I am entiring into waters unclear to me. I think it makes sense that the editor should be able to cut and plan the final edits without requiring the compositor to finish all the compositing shots. Still, because I'm new to the post-production process I haven't come up with a way of working in parellel.

Any ideas?

We have three possible options of tools AfterEffects, Premier and Combustion. I have used Combustion in the past, and don't personally like AfterEffects. Still, what ever gets the job done. What tools are you guys using?

Yeah, I'm jealous of your XReferences.
Our collaborative CGI tool is C4D, which (to my knowledge) doens't really have a similar feature for collaborative revisions. Having a computer programming background myself, I miss this. (I'm very new to C4D myself, so maybe the feature is in there somewhere and I just haven't learned it yet. :p )

For organization, Philipp setup an FTP server for us, and we're using the PXC's internal Wiki and Forums to manage tasks.

Philipp has been handling editing, I believe with FCP.
There are a couple of us using Shake for compositing, but I think someone (Martin?) is using Combustion. Shake is really great for working collaboratively with lots of files and render passes.

Martin and I have been working on building C4D "master scenes" for each shot involve complex camera moves and multiple 3D elements (basically all the cable car shots will be rendered from C4D)

As for other tools .... Photoshop (a lot of photoshop) Modo, FormZ, 3dMax, LW, XSI and Matchmover Pro are in the mix. Maybe some others (I think Poser might get used to create CG standins for when our charaters appear in long shots of the cable car).

The work is mostly divided to be very stand-alone up to the compositing stage, so each artist is pretty free to use the tools they're most comfortable with.

pnoland
08-26-2005, 05:56 PM
Don't forget to throw Zbrush in the mix Nick. :) I'm using it along with Modo for modeling and it's my main texture tool. :D

JDex
08-26-2005, 06:03 PM
It's as I said... a huge mish-mash.

mustan9
08-26-2005, 06:10 PM
It's as I said... a huge mish-mash.

lol!

Good luck guys!

hightillidie
08-27-2005, 11:50 AM
Woah, this is looking great, keep it up Cant wait to see the final thing :D

NickJushchyshyn
09-01-2005, 07:44 PM
Well, we finally managed to suck Jason into the modeling efforts, so he's been pretty tied up with that work. As a quicky update, here's a clip from the live-action shoot we did a week-or-two ago...

http://pxc.muc3-austria.com/public/BehindTheScenes.mov

This clip was shot with Philipp's HDV camera, which was placed on the floor facing away from the greenscreen. The intent of having this was primarily to capture a reverse angle for creating window reflections, but it also happens to catch quite a bit of the on set activity that never shows up in the final presentation.

NickJushchyshyn
09-02-2005, 09:42 PM
So much is going on, it's pretty hard to keep this thread up to date.
Here's a couple updates for now while Jason digs his way out of tons of other work :)

Two additional team member names: Rich Levy & David Schultz

Turntable render of the cablecar model in development (still needs to be textured):
http://pxc.muc3-austria.com/public/tbf_cctt_pgw_v003.mov

(here's a reference image for comparisson: http://francisphan.com/brazil/images/04%20Cablecar%20up%20to%20Sugarloaf.jpg)

Have fun.

NickJushchyshyn
09-05-2005, 03:10 PM
While most of the elements for other shots are still being fully development, Philipp and Martin have been busy working on renders for S01. Here's a frame from a recent version....

http://pxc.muc3-austria.com/public/tbf_pr_s01frame15v008.jpg

NickJushchyshyn
09-06-2005, 04:07 PM
We added another team member this weekend:
Cameron Ambrose has volunteered to take on the particle effects invovled in creating the approaching storm wall seen in shots 03 and 05a.

Meanwhile.....
Our next-to-last shot is a fly-around of the statue on Corcovado Mountain.
To fill out the background for the shot, Cris Palomino has been hard at work on a 10kx2k panoramic digital matte of Rio.

Things got started by using RealViz Stitcher to create a panoramic template from various photos found on the web:
http://pxc.muc3-austria.com/public/tbf_pr_pano_01.jpg

Then she then began the digital painting process over the template, filling in missing areas and the "winterizing" the view:
http://pxc.muc3-austria.com/public/tbf_pr_pano_02.jpg

About 3 weeks into the project, with the story long locked and live shooting done, a fellow PixelCorps member that had been following the progress on the PXC boards, came forward with "Oh, BTW, I was in Rio a few years ago and shot some hi-res photos from a helicopter. Would you like to use them?"

Cris set out to bring in the new material, which provided much greater detail ... and a bit of extra work to fit into the existing template. :p

Here's a pre-and-post example of one area:
BEFORE
http://pxc.muc3-austria.com/public/tbf_pr_pano_03.jpg

AFTER:
http://pxc.muc3-austria.com/public/tbf_pr_pano_04.jpg

Cris repeated this process throughout most of the city:
http://pxc.muc3-austria.com/public/tbf_pr_pano_05.jpg

And has returned to the work of winterizing the shot using photo reference and painting techniques:
http://pxc.muc3-austria.com/public/tbf_pr_pano_06.jpg

As always .... comments and crits are very welcome.

google monkey
09-06-2005, 04:25 PM
I should just give up now looking at the quality of the work you have produced so far.:)

NickJushchyshyn
09-07-2005, 03:13 PM
Noooo! Your entry is really coming together well. Looking forward to seeing it finished!
Thanks for the kind feedback though. :)

Here's another one of the digital mattes in development.
This one, being created by Don Perkins, overlooking Botafogo bay and Rio, will be used as a background for the end of s02 (before the storm strikes).
http://pxc.muc3-austria.com/public/tbf_pr_mte_rio_dep_007.jpg

WDABUILDERS
09-07-2005, 07:17 PM
I should just give up now looking at the quality of the work you have produced so far.:)


NEVER SURRENDER!!!

1. It's of the greatest value for everyone to try and discuss and learn from each others efforts.
2. It's not all about the finished product....it's the journey that makes it fun and rewarding. Imho the finished product, after working on it, is never good enough anyway and usally a tad bit boring LOL ......but that's me ;)

Wm

NickJushchyshyn
09-08-2005, 02:19 PM
Anyone here remember the Richard Dryfus character from Close Encounters that built a mountain in his kitchen? After studying and re-constructing various features of Rio from every conceivable angle (esp. the Sugarloaf mountain peak) for the last 6 weeks, that's about what this whole team feels like right now. :p

Here's a quick render of the general geography of the area to be used in a number of shots, created by Markus Groeteke using FormZ.
http://pxc.muc3-austria.com/public/tbf_pr_landmass_mkg_v007.jpg

NickJushchyshyn
09-09-2005, 02:11 PM
Early test animation for the storm wall seen in shots 02(reflection), 03 & 05a:
http://pxc.muc3-austria.com/public/tbf_s03_stwall_cla_01.mov

jjstanley
09-10-2005, 12:34 AM
Looking very nice!

ivanisavich
09-10-2005, 01:00 AM
Hey man that smoke looks great :D

Roux
09-10-2005, 10:27 AM
OMG!:bounce:

What software was used to create the clouds? Any clues on how you did it?

I would kill to be able to do something like that with LW.
Is it volumetric or clip / sprite based ?

NickJushchyshyn
09-10-2005, 10:37 PM
Thanks guys.
Cameron Ambrose has been creating these storm effects using 3D particle systems in C4D.

Roux
09-11-2005, 02:03 AM
Wow. The more I see of C4D the more it impresses me. ( not discounting the skill of the artist using it of course.)

NickJushchyshyn
09-13-2005, 02:54 AM
Sorry about our files being down at the moment and no update today.
Our personal file server seems to have gone down with the power outage in California today. Luckily our planning and communications are up on the PXC systems so we can still work.

More updates to follow once we get our files server going again. :)

NickJushchyshyn
09-13-2005, 04:53 PM
OK, so, power's back on, here's the latest update:

Martin Weber has been working on finalizing most of the cablecar exterior shots.
Here's a lighting pass render:
http://pxc.muc3-austria.com/public/tbf_s04_rps_example-illum_m.jpg

And here's a quick look at the swinging dynamics he's been working out for the cables and car swinging around in the storm:
http://pxc.muc3-austria.com/public/tbf_s04_prv_cchit_mzw_v004.mov

Thanks for looking. :)

ShichiFukujin
09-14-2005, 01:05 PM
Hey everyone!

I thought it was about time I dropped in and said...

WOW! It's looking awesome. Been following along for a while, and when I saw your first previs I thought OMG that's a lot of work.
However in a short time you've come incredibly far.
And being a pxc member I can understand why.
Incredibly impressive and inspiring.

The swinging dynamic test is giving me a feeling of motion sickness, which is perfect.
Really excited to see what you guys come up with.

Marcus

NickJushchyshyn
09-14-2005, 02:08 PM
Thanks for the kind words Marcus. :)
>> OMG that's a lot of work.
Yeah, we were so excited and proud of cranking out a story and animatic in under two weeks .... then we watched the animatic again and started having the same thoughts. :p
It HAS been a lot of work (and we're not done) for everyone involved, but it has also been extremely rewarding on many levels .... and besides, on 9/26, we all get to go take a nap in the afternoon. ;)

----

For today's update, here's a quick look at the low-res digital "stunt doubles" Cris is working on. We're using these inside the (almost entirely glass) cablecar for wide angle shots .... especailly in shots using Martin's dynamics systems. :p

Kendra:
http://pxc.muc3-austria.com/public/tbf_StandinK.jpg

Dave:
http://pxc.muc3-austria.com/public/tbf_StandinD.jpg

At this point, almost all of our critical assets are being turned over to rendering.
Not sure how much more we have around that would be of interest as a still or short animation without showing finished renders (just have to wait for the deadline to see those. :p )

If there's anything in particular you guys would like to see or "hear" more about here in the WIP thread, please feel free to ask! :)

3DEffects
09-15-2005, 03:10 PM
Great "stunt doubles" NickJushchyshyn! I really like your work how it's coming out!:D

NickJushchyshyn
09-15-2005, 03:29 PM
I can't take personal credit for those.
Cris Palomino is doing all the work on creating the digital standins, but I'll be sure to point your post out to her.
Thanks for your kind feedback. :)

NickJushchyshyn
09-16-2005, 02:53 PM
Woops. Almost forgot about one of our newest team members....

Mic Riddle joined us around Sept. 10 to take on the modelling work for Rio's signature statue that we feature prominantly in s09.
After a just a short amount of time (but a LOT of coffee), Mic is nearing completion of the model:
http://pxc.muc3-austria.com/public/tbf_pr_statue_frnt.jpg

http://pxc.muc3-austria.com/public/tbf_pr_statue_back.jpg

Dutchman
09-21-2005, 10:15 PM
Hey guys (& girls?), how are you doing..? Still on the run? All the enormous amounts of work look very awesome! I just can't wait for the final movie of your team...! :thumbsup:

Why is this forum so very dead, the last couple of days...? Is everybody being hard at work at the challenge, or is nobody anymore participating...? :shrug:

In every case I wish your guys very much good luck!
-Gijs

pnoland
09-22-2005, 01:13 AM
Sorry we've been so silent lately. We havn't given up we have just been busy busy busy working on things to finish this up. :) I'm sure Nick with post an update as he gets some free time.

NickJushchyshyn
09-22-2005, 03:11 PM
Hey guys (& girls?), how are you doing..? Still on the run? All the enormous amounts of work look very awesome! I just can't wait for the final movie of your team...! :thumbsup:

Why is this forum so very dead, the last couple of days...? Is everybody being hard at work at the challenge, or is nobody anymore participating...? :shrug:

In every case I wish your guys very much good luck!
-Gijsheh heh. Yeah, I've been wondering much the same thing. :p

We're neck deep in renders and revisions now.
Gonna come right down to the wire I think, but we're in it.
Didn't really plan on posting much more unless there were questions or requests. :)

Hope all is going well your your entry.
Yours, the Weather Blenders, that Africa News project, Snow Globe, and several others look really really good based on the early posts.
Hope to see everyone's entries submitted.

Good luck to all !!

martinweber
09-24-2005, 05:03 PM
Yup, we are all deep into last minute work. The pieces start coming together one after the other now ;)

NickJushchyshyn
09-26-2005, 12:32 PM
Our Entry has been submitted in the official thread (http://forums.cgsociety.org/showpost.php?p=2680336&postcount=69)....
ENTRY SUBMISSION...

RIO TEAM - FXWARS: THE BIG FREEZE

DESCRIPTION:
A massive Antarctic Storm besiges Rio de Janeiro while the vacationing occupants of the Sugar Loaf Mountain cable car hang-on for their lives.

DOWNLOADS:
RIOTEAM 960x540 Quicktime MPEG 4 (67 Meg) (http://www.jushhome.com/pxc/TEAMRIO_FXWARS_960x540.mov)
[/url]

Sorenson versions:
[url="http://www.jushhome.com/pxc/TEAMRIO_FXWARS_960x540_sor3.mov"]960x540-32MB (http://www.codesign.at/pxc/projects/bigfreeze/downloads/TEAMRIO_FXWARS_960x540.mov)
480x270-13MB (http://www.jushhome.com/pxc/TEAMRIO_FXWARS_480x270_sor3.mov)


Additional Mirrors, formats and sizes may follow.


FINAL SHOT LIST:
Titles
s01 - Flyin from space showing storm from orbit
s02 - Fly through storm and up to cable car
s03 - Occupants get down on the floor as storm approaches
s04 - Cable car is hit by the storm
s05a- Storm sweeps over bay onto shore
s05b- Rio City Hall in storm
s06 - Cable car swinging in the storm
s07 - Occupants inside swinging cable car.
s08 - Storm clears away
s09 - Occupants look around at frozen windows
s10 - Panorama of frozen Rio

THE TEAM (representing 9 US States and 5 countries):
Patrick M. Noland
Robinson Steinke
Martin Weber
Michael Rottke
Nick Jushchyshyn
Philipp Weckerle
Julian Warren
Markus Groeteke
William D. Alexander
Chris Figat
Paul Threadgold
Cris Palomino
Andrew Taranto
Don Perkins
Joel Klandrud
Dave Macomber
Kendra Arimoto
Cameron O'Rourke
Josh Hayes
Dion Burgoyne
Rich Levy
Steve Baines
David Schultz
Cameron Ambrose
Mic Riddle
Marcel Izidoro

marluco
09-26-2005, 01:32 PM
Congrats to all the ppl involved! :thumbsup:

It looks awesome!

:applause: :applause: :applause:

m.

RobertoOrtiz
09-26-2005, 01:52 PM
Great work people...

The voting thread will go up this Friday, so if you wish to tweak the entry you have until then.


-R

RobertoOrtiz
09-26-2005, 08:02 PM
Great short...
just wanted to extend an invitation...

FXWARS BIG FREEZE : TO ALL PARTICIPANS: Post here a video your Best Shot(Video Promo) (http://forums.cgsociety.org/showthread.php?t=280575)

-R

NickJushchyshyn
10-03-2005, 02:37 PM
One of our original mirrors has gone down and is now redirecting hits to the (now throttled :p ) Pennsylvania server.

Here's an additional mirror for our 960x540 sorenson version that should be a bit faster:
http://www.pxc.muc3-austria.com/public/TEAMRIO_FXWARS_960x540_sor3.mov

We hope to have an additional mirror online later today.
Thanks for all the interest!

NickJushchyshyn
10-03-2005, 04:29 PM
Two more mirrors thanks to Timon Royer:

http://www.timon-royer.com/TEAMRIO_FXWARS_960x540_sor3.mov
http://wp1015193.wp006.webpack.hosteurope.de/TEAMRIO_FXWARS_960x540_sor3.mov

Thanks. :)

troyer
10-03-2005, 05:18 PM
Two more mirrors thanks to Timon Royer:

http://www.timon-royer.com/TEAMRIO_FXWARS_960x540_sor3.mov
http://wp1015193.wp006.webpack.hosteurope.de/TEAMRIO_FXWARS_960x540_sor3.mov

Thanks. :)

Hopefully my servers will hold ;) Glad I could help. :)

ivanisavich
10-04-2005, 01:12 AM
Hey guys,

I must say....this was one massive conglomeration of hard work and talent from all of you! Just seeing the number of people listed in the credits at the end was enough for me to realize how much of a nightmare this thing must have been to organize efficiently.

I really liked the "satellite camera" shot of the storm, the "wall of cloud" shot (as the snow rushes over the city) and the swinging gondola shot (looked great). The fact that you also took the time to go out and film a couple of actors to be included in the final video was also great as well, and added that nice "lifelike" touch to the whole animation. The final "money shot" at the end (with the camera sweep around the statue) was quite amazing in itself! Having that bit of parralax between the statue and the background really helped to "fool" me into thinking that the background wasn't just a matte painting.

Now....on the downside...there was a shot of the 2 actors "trembling on the ground" that I felt was unecessary...and some of their reactions looked a little too fake for my liking...but that definitely didn't ruin the rest of the video for me :)

Overall.....you get a big A! :thumbsup:

NickJushchyshyn
10-04-2005, 02:03 AM
Wow. Thanks for such a favorable review.
Coming from one of the true masters around here that really means a lot. :)

Since Roberto emphasized the requirement for live action shots so much in the original rules and discussion for this challenge, we actually started our planning with those and worked a story around them.

The first story iteration had them in a car, but that introduced a few too many challenges for this schedule, so they were moved into a hotel room, but then that was a little too boring and they weren't in enough "danger", so they ended up in a cable car, which really worked out nicely since it was also a good, distinctive landmark in Rio. :) With those four shots planned and scheduled for shooting (100% greenscreen) the rest of the schedule and "story" was wrapped around them.

Organization turned out to be one of the more "routine" parts of the project. Everyone really stepped up to the challenges involved and stuck to their promises throughout the effort. After a week of brainstorming the story/shotlist, we crashed out the animatic the following week. With that roadmap in hand, it was pretty easy to point to each element needed and check them off as voluteers stepped up for assignments.

The biggest challenge seemed to be in the home stretch. We started rendering well over a week before the deadline thinking that was a comfortable headstart, but a few snags with some of the more complex renders and comps meant that the last shot in was rendered just a few hours before the deadline. :p

Anyway, thanks again for the kind words and constructive feedback.
Good luck!

WDABUILDERS
10-04-2005, 03:52 AM
.... how much of a nightmare this thing must have been to organize efficiently.


LOL if it was I didn't see or feel any of it on the way ;)

Pretty much as Nick said. I would add what was missing....the confusion over how the pieces fit together and individuals place's within. I think the key is everybody knowing the pipeline, workflow and each other well enough to be able to take solid steps forward with confidence that the system/team can support anything that may come up. AND it did for many of us LOL

In the end personally don't care about the outcome of the competition, because this was one of those very very very rare projects where a group of people just came together (in fertile ground-have to add that) and made it happen. It was a great joy and priviledge. To be part of that group and the greater group who both attempted and succeded at this challenge.

My hat's off for everyone's efforts
WDA

pnoland
10-04-2005, 03:58 AM
Yes, what Wax said! :D

Good job to everybody involved!

martinweber
10-06-2005, 10:45 PM
Ivanisavich, thanks for the kind words. Actually, organizing the whole thing was no nightmare at all. We started out with a smaller team and got the basic pipeline nailed down pretty early before starting to work. As the scope of the project grew and new (self contained) tasks were defined we could draw talent from an amazing pool of volunteers. Sure there were bumps along the road but none that caused serious headaches.

Beeing on that team was a great experience for me and there is so much I take with me that I know I've already won ;)

Cheers,
Martin

NickJushchyshyn
10-26-2005, 02:42 PM
Just as an interesting note...

Some behind-the-scenes photos from our shoot ended up in the current issue of 3DWorld (http://www.computerarts.co.uk/about_us/latest_issue/3d_world_issue_71). Tim Dobbert from The Orphanage was on set with us and the photos used in his article on Matchmoving were taken during our Big Freeze shoot. :)

RobertoOrtiz
10-26-2005, 03:07 PM
That is SOOO cool!
Congrats guys on the feature.
I'll look for the issue.
-R

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