PDA

View Full Version : Scene -vs- Project


Leebre
08-10-2005, 08:46 PM
Can someone give examples/reasons as to when would I want to save as scene and when would I want to save as project?

SpikeWorx
08-10-2005, 10:37 PM
FXS:
1. Working with references is nice sometimes. You can change objects e.g. and work on your modeling without the need to load your scene and replace your objects, as you do with mpj. Nice for scene where you change your objects very often.
2. The scene description file format offers wide range of flexibility, e.g. you donīt need to open your scene to make changes. A simple text editor is enough sometimes.
And you can write your own simple parsers for this text file, e.g. stack processing of files. Even when a file is "broken" oir corrupted, you can open it and see if thereīs something to rescue.


MPJ:
1. Has a file compression. In the majority of cases, although it contains the whole scene data, the .mpj are smaller (mostly, always?) .
2. Everything in one file. No references.
3. I always use project files when I want to send scene files via mail e.g.
4. Right now, only .mpj work with the command line renderer.

IMO, itīs fantastic that Messiah offers both kind of file formats. Best of both worlds :)

ThomasHelzle
08-11-2005, 02:57 PM
The general thing is: use .fxs for work and backups and .mpj for transfer over the internet and network-rendering.

AFAIK Networkrendering works only with .mpj - .fxs doesn't find the paths because of an ages-old bug in pathhandling in messiah.

Cheers,

fwtep
08-13-2005, 02:40 PM
The general thing is: use .fxs for work and backups and .mpj for transfer over the internet and network-rendering.

AFAIK Networkrendering works only with .mpj - .fxs doesn't find the paths because of an ages-old bug in pathhandling in messiah.

Cheers,Strange. Back when I was testing Butterfly Net it worked fine with FXS but didn't work with MPJs. The MPJ problem has now been fixed on BNR's end but I'm not aware that a problem with FXSs was introduced.

Fred

ThomasHelzle
08-13-2005, 03:45 PM
I don't have BNR. I refer to the command line renderer. It doesn't find images and other paths with .fxs files. Only .mpj kinda works but has problems with big images (the first rendered image renders black textures) since the decompression seems to be kaput.
Otherwise it would be usable with Spider and other Network Controllers.

The path problem is as old as messiah. The project directory structure (scenes, objects, images) was never really working as it should since the old Lightwave-Plugin days. Nobody seems to really notice it, since "Auto Project Directory Scan" takes care of most of the problem most of the time, but if you have set a correct Working Directory and all entities are in their correct folders, messiah still asks for the files under certain circumstances that are encountered quite often. This is very annoying for years now.
Networkrendering may be the first time that this actually becomes a serious problem.

All this was reported multiple times before.

SpikeWorx
08-14-2005, 12:57 AM
Uhm, yes, sorry. My fault. I mean command line only works with .mpj ATM
Iīve corrected it ;)

CGTalk Moderation
08-14-2005, 12:57 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.