View Full Version : Animating in Havok simulation?
Chris_Mackin 08-09-2005, 11:09 PM Ok, basically I want my character to stand up, but on his way he knocks a tin can over which happens to be by his feet. I have animated the character standing up, but dont fancy animating the tin can rolling around, due to lack of time, so as 3smax 7 has the havok simulation mode, I wondered if it was possible to make my character a physical object, the tin can a physical object, and then play my animation in the simulation environment, thus knockin the tin can over in real time, then creating the animation.
I hope I have explained it well enough for you to understand, and i basically want to know if this is possible and How I would go about doing it.
Thanxs.
|
|
BillyA
08-10-2005, 12:32 AM
Sounds simple enough to me ...
I used havok a while back on a couple of movies i did to help promote a game we were working on, haven't used it in a little while tho'
Off the top of my head, I would include the surroundings (just the bits the can might interact with, not the whole street or whatever), the can and the character's foot, maybe even his lwer leg, make the floor, the foot/leg unmovable objects, make sure the can 'gets in the way' and away you go .. i know I know, I've made it sound reeeaaal simple, but if you follow what it says in the manual/help file, it is easy
Chris_Mackin
08-10-2005, 12:48 AM
Thanks, but the part I dont know how to do is play my animation in the simulation window, how is thi done?
BillyA
08-10-2005, 12:54 AM
Bear with me and I'll try and have a look tomorrow then get back to you, been using Maya for a while and and its thrown me off track :D
Chris_Mackin
08-10-2005, 12:55 AM
Thanks alot :thumbsup:
Chris_Mackin
08-13-2005, 12:48 AM
Bumpity bump:bounce:
BillyA
08-13-2005, 01:44 AM
I setup a simple scene depicting what i think you want to achieve.
I setup a ground object to simulate the environment and out a can on the ground and a couple of small boxes for effect, now the scale is probably completely way of yours and you will probably have to tweak 'mass' values to suit
All the objects in the scene are included in the rigid body helper
I added a simple box leg that swings colliding with the can, when you preview the animation in a window, you'll see that the leg swings and hits the can and the can (and boxes) doesn't move until a collsion takes place, ie the foot hitting the can, to do this, i set the object to be 'inactive' in properties but i also had to set a key on their initial position, I made the leg inactive too and unyielding (the floor is unyielding too) - hopefully you should be able to reverse engineer this to suit your scene.
once your happy with your tweaks and it seems to play okay in the preview window, then create the animation and it will create the keys for you and it will play in max.
If none of this makes sense then get back to me, i hope it helps
Chris_Mackin
08-13-2005, 02:33 AM
Thanks so much, this is really helpful. It makes perfect sense cheers.
Did i read your cv correctly? You animated for the Turtles, poddington peas and fiddly foodle???????:buttrock:
BillyA
08-13-2005, 10:42 AM
Glad i could help,
Yes, you read correctly, all feels like a long time ago now, I did only a few weeks work on the turtles to help out with an episode asthey were short on people for that one, can't even remember which one it was :D ..
CGTalk Moderation
08-13-2005, 10:42 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.