ljilekor
08-09-2005, 04:10 PM
I have a flying bird to rig. Been a while since I used Messiah. In order to obtain some nice movement I used hold springs to simulate the latency of the feathers. Each feather is deformed by a bonechain. Those bonechains are made of holdsprings (all axis locked except Pitch) and are parented to the main WingBones. (See attachment)
First I tested everything with a testwing (since the def model was still in progress)
I did some testing, finetuning values. Great, I obtained a more than satisfying, versatile result. Nice movement.
Settings:
MotionDynamics :
Fluid density :1.0
Damping :1.0
Global weight :1.0
Pressure :0.0
GravityScale :0.0
StretchCorrections:10
Time sub-samples:2
Pre-IK
Springs
Each featherbone is a holdspring. All springs have the same settings :
All axis are locked, except Pitch.
MaxHoldRadius : 2.0
Strength : 4.0
Weight : 0.4
Damping : 1.0
Ok, I started rigging the def bird with full confidence. The def wing is approximatly the same size as the testwing. Bones are different but distributed appoximatly the same way. Same setup/same settings.
TOTALY DIFFERENT RESULTS. I can't even get close to the results I got with the test wing
The main problem is that (per feather) it's only the 1st bones in the chains that are influenced. The rest of the bones in the chains stay straight or (with other settings) wiggle allover the place. No way to get a smooth realistic simulation.
What's the problem with the damn hold springs ???
First I tested everything with a testwing (since the def model was still in progress)
I did some testing, finetuning values. Great, I obtained a more than satisfying, versatile result. Nice movement.
Settings:
MotionDynamics :
Fluid density :1.0
Damping :1.0
Global weight :1.0
Pressure :0.0
GravityScale :0.0
StretchCorrections:10
Time sub-samples:2
Pre-IK
Springs
Each featherbone is a holdspring. All springs have the same settings :
All axis are locked, except Pitch.
MaxHoldRadius : 2.0
Strength : 4.0
Weight : 0.4
Damping : 1.0
Ok, I started rigging the def bird with full confidence. The def wing is approximatly the same size as the testwing. Bones are different but distributed appoximatly the same way. Same setup/same settings.
TOTALY DIFFERENT RESULTS. I can't even get close to the results I got with the test wing
The main problem is that (per feather) it's only the 1st bones in the chains that are influenced. The rest of the bones in the chains stay straight or (with other settings) wiggle allover the place. No way to get a smooth realistic simulation.
What's the problem with the damn hold springs ???
