fred
10-31-2002, 11:08 AM
hello all!
iīm trying to model a very simple object (some pokemon sort of stuff) which is supposed to be built of very large polygons. the problem i got with this is that c4d always triangulates my polygons because they are not plane. i start with a box and then build everything via extrude. is there a way to tell cinema to allow only point/polygon positions that result in a plane polygon? this would be very helpful because point modelling isnīt that much fun!
thanks in advance!
iīm trying to model a very simple object (some pokemon sort of stuff) which is supposed to be built of very large polygons. the problem i got with this is that c4d always triangulates my polygons because they are not plane. i start with a box and then build everything via extrude. is there a way to tell cinema to allow only point/polygon positions that result in a plane polygon? this would be very helpful because point modelling isnīt that much fun!
thanks in advance!
