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verti
10-31-2002, 10:18 AM
take a look at the pic. the "cup" does not have any texture assigned. ive got about 4 light from different direction. none of them is negative. why the bottom part of the "cup" is so dark?! cant figure it out...
even when i assigned a really bright texture on it's like this... ;\

i work with c4d for years... and i have never seen somethin' like this before ;\

HELP!

verti.

verti
10-31-2002, 10:34 AM
strange! changing smoothness angle limit did the thing... can someone explain this? im just curious... why changing angle of smoothness can create such a differences in the rendering?

excuse me my english...

verti.

DeathCarrot
10-31-2002, 10:44 AM
hmm... i have no idea, i've got some of those weird smooths a few times, is the side of the cup just one poly high where it gradients from black to grey?

verti
10-31-2002, 10:50 AM
it's a NURBS object... so it's not one poly... but yeah 2 point spline in the bottom section. i mean...

*
* <- rounding
*




<- side of the cup...



*


;\

thans for the reply,
verti.

flingster
10-31-2002, 08:24 PM
just a thought how about you copy the cup into a new project window and test render with one light then you can tell if its modelling/texture related as opposed lighting setup? The lighting on the bottom of the cup seems wierd though...also how about ruling one light out at a time....or colour each light differently to see what you end up with allowing you to tell better what each light is doing to the scene. but really i haven't got a clue....i just thought try and narrow it down by a process of elimination.

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