View Full Version : Terragen and Max, possible?
DerPapa 10-31-2002, 09:38 AM Hi, for our inhouse project we need a flight over a large landscape, Terragen seems to be really nice and affordable.
Is there somehow a connection to max?
I searched maxplugins.de ater "terragen" but no entry there :-(
dreamscape is also nice, but to expensive, atm :-/
I tried to do some Mountains with the maxstandards, but failed. The displacements looking always bloddy noisy.
any suggestions?
thnx
Michael
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The only think i know is :
http://www.planetside.co.uk/terragen/maxint.shtml
Itīs a tool to import the camera-path from terragen into max.
Patrick
DerPapa
10-31-2002, 11:36 AM
from terragen to max :( and here's the problem, I have an already existing camanim in max which I can't reproduce in terragen :(
Michael
riley_ag
11-01-2002, 05:31 AM
What are you trying to get from teregen, I assume the great renders...
but it you want the landscape meshes, there is an lightwave export for teregen and then you can import it into max..
:shrug:
3dsmax5
11-01-2002, 09:33 PM
Composite! Composite! Composite! :D :D :D
Anton Andriesh
11-01-2002, 10:16 PM
hmm... this would be interesting with Bryce too...
composite?.. Without importing camera path?.. :hmm: :rolleyes:
LFShade
11-01-2002, 11:57 PM
Sounds like you need TerraCamOut 0.9 (http://www.scriptspot.com/Main_Scripts.asp?Sort=Name&BrowseType=Search&SearchField=terracamout).
DerPapa
11-02-2002, 02:40 PM
thank you, LFShade, for the scripttip, but we have a freecam, and it would be very complicate, to reanimate 7500 frame with a targetcam. I bet a target linked to the camera itself won't be accepted by the script.
I test the export to lightwave and then import to max -way, but it seems not all terrain is exported, only a part of it.
I'm shure it is possible to do a nice mountain terrain from scratch in max, but not with the default noises. terragen uses also an algorithm called "perlin". I found that kind of noise as "perlin marble" in max maps libary. But this map is not verry usefull in the displacementslot :/
Maby someone would share a darktreeshader with this kinda noise??? :applause:
Michael
LFShade
11-02-2002, 02:58 PM
You might want to poke around ScriptSpot some more. I believe there's a script (by Blur, maybe?) that turns a free cam into a target cam, and it *might* respect animation. If not, then it might be possible for me to write something to do this.
DerPapa
11-02-2002, 03:06 PM
WOW! nice offer,LFShade, but we are not really sure if terragen can match the look and quality we want!
I have only played with the free version, and the pics are nice, but we want it kickass, you know ;P I prefer to render it in Max.
so my first goal is to look if it's possible without terragen, little research to do.....
Michael
Equinoxx
11-02-2002, 03:38 PM
perhaps deepvalley is what you want, it's a plugin that does a sorta terragen creation from within max . . .
there's also a free script there to try it out.
http://www.ann.hi-ho.ne.jp/inforest/
DerPapa
11-02-2002, 03:52 PM
cool, Equinoxx, I'll check it out :-)
Michael
LFShade
11-02-2002, 06:14 PM
DeepValley is nice, but you just can't beat the realism of Terragen's environment/sky. Of course, not having to composite would be a major with DeepValley...
DerPapa
11-02-2002, 07:46 PM
not beat terragen environment/sky? The sky seems to be only a mapped sphere, easy to do in max. Plus a distance fog...I think you can do it in max.
hopefully ;)
Michael
LFShade
11-03-2002, 03:37 AM
That's what it seems to be, but I can assure you that's not what it is. The Terragen renderer's apparent simplicity is very misleading -- yes, the sky may be a mapped sphere, but where's the map coming from?. It's being generated at render-time, using some very advanced algorithms and techniques that allow realistic interactivity between atmospheric elements (clouds, fog/haze, sunlight). The result is an incredibly "natural" sky that doesn't require seamless/stretchless mapping tricks, and that doesn't suffer from the perspective problems that can sometimes result from mapping a sky bitmap onto a sphere or curved plane.
That being said, I should note that beautiful results can still be obtained with Max alone. It just takes a little more time and effort to set up, that's all. On the other hand, you might just end up spending a whole lot of time and effort compositing with the Terragen stuff, so taking the extra time to do it well in Max could still work in your favor.
In any case, I just wanted you to be aware that it's entirely possible to integrate Terragen with your existing Max material if that's the way you decide to go. :beer:
DerPapa
11-03-2002, 01:09 PM
well ok, you're right! I looked into terragen and did a really nice landscape after some minutes, that in max would take much much time longer.
BTW, Is it possible to get a higher resolution with the free version? My images looking like flatshaded. But i realized that there is an Antialiasing option not checkable in the free version.
My problem is, not to deal to long with a way to implement terra to max, means I don't want to find this way in the time I could have build up all in max, you know :)
But your words sounding promising, maybe I'll give it another, deeper look
Michael
toddy333
11-03-2002, 02:31 PM
This is what I think you should try if I am understanding correctly what I think you want to do: Try eMesh from scriptspot.com. eMesh is a 3ds max 4 script to simulate real world erosion an terrain surfaces. Written by Robert Poppe & Frank Lenhard . It makes landscapes look really nice. Try it out, its free!
DerPapa
11-03-2002, 05:15 PM
hey, thank you for the script tip, I think It's a bit easier than deep valley, but i will check it out also :-)
Michael
P.S. I'm new to this board as a more active member, IT'S A GREAT PLACE FOR RESEARCH!!! thanx to all, who try to help me :thumbsup:
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