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View Full Version : realistic SLK, 2nd try..........comments please.


Cosmo
10-31-2002, 09:12 AM
hi all,

ok then, here's the 2nd try. thanx for all the comments, it really helps.

what do you think of this one ?

gato
10-31-2002, 10:20 AM
good work.:thumbsup: nice render.

Renzsu
10-31-2002, 11:49 AM
Ah, that looks much better already!
Maybe you could try putting it in a showroom/motorshow like environment?

magnoborgo
10-31-2002, 02:23 PM
whoa, u can ad some texts and throw directly in a magazine ad :applause:

Cosmo
10-31-2002, 03:08 PM
thanks guys :)
i think it's almost finished now, maybe a few changes to make the car less 'round'.

greetz,

Jinxo
10-31-2002, 05:43 PM
Seeeeriously sweet! Looks and feels right!

Two things...
1) Potential problem : the glass seems too opaque to me. Maybe it's just the reflection throwing me off tho...
2) Any chance you could fit it with larger rims? Or are you going for 100% realistic stock model? It's just that, IMHO, the stock SLK always looked a weeeee bit too much like a Matchbox car... :) :)


cheers
Alex

kassinopious
10-31-2002, 07:22 PM
very cool model :)

Cosmo
10-31-2002, 08:05 PM
thanks guys.............the second try seems much better than the previous one judging from the response i get :)

my next project will be modelling a japanese style warrior (next to the realistic female i am doing right now.............

all for my demoreel.................i want a good job !!! :)

greetz,

Frank Dodd
10-31-2002, 08:17 PM
I agree with all the comments, the glass does look a bit opaque and the environment map definatly needs more detail in it, its giving a very flat look to the paintwork.

Great work on the car model, very realistic image. Well done.

Toope
11-04-2002, 10:11 PM
Originally posted by magnoborgo
whoa, u can ad some texts and throw directly in a magazine ad :applause:

I agree, that looks almost like an advertisement :cool:

yasserdin
11-05-2002, 12:19 AM
wire it up for me bouy!:)

Cosmo
11-05-2002, 07:54 AM
ok then,

here's a wire shaded screengrab from Lightwave modeler.
(before subdivision).

greetz,

Toope
11-05-2002, 10:23 AM
geez how many polys is that? i thought the polycount was huge but looking at the wire pics...well?? awesome job :beer:

Cosmo
11-05-2002, 10:49 AM
thanx !!

yeah i tried to use as little polygons as possible.

the car without the wheels is only 4948 polies.
total poly count (everything included) is 11.000.

Toope
11-05-2002, 11:16 AM
Originally posted by Cosmo
thanx !!

yeah i tried to use as little polygons as possible.

the car without the wheels is only 4948 polies.
total poly count (everything included) is 11.000.

that thing would fit gta3 nicely, you made it in LW right? then it would be possible too :cool:

Cosmo
11-05-2002, 11:22 AM
i atually applied at Rockstar, they wouldn't hire me because they stated that my drawing skills weren't good enough................................

personally i think that's a really crappy excuse :) !!!!!

check out my website at
http://members.chello.nl/mkramer2/

greetz,

Toope
11-05-2002, 11:48 AM
well that what were they thinking, those gta standard cars are crap! but it's not a problem if you want (or i want :drool: ) to get that car in gta3, actually i've done couple cars with my friend for it
check gta3forums (http://www.gta3forums.com) for more, it's the main place where ppl show their gta mods.. gta3 modding scene could use some more good modelers, if you're interested that is :p

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