View Full Version : Cartoon Head (Rip apart, I can take it!)
isolated vertex 08-08-2005, 02:42 PM Here is a cartoon head I have been working on for a while now. I have radiccaly altered the topology and orginal modeling. I had to scrap an early version as well. This is my first project and I am enjoying it thoroughly. Please, please feel free to rip apart any part of this project. I am planning on animating this so please correct any topology mistakes or if it could be optimised or improved, let me know. Also, if you just don't think it works or don't think it looks cool enough, or anything, let me know. I am open to all suggestions and criticisms. As the thread title said, feel free to rip into this. I want to refine this until I am extremely pleased. I have provided the reference artwork as well as a picture of myself to show what I am going for in my cartoon self reference. Thanks for viewing this and please comment.
I added in the block hair to the orinial sketch since I plan on using block modeled hair and not a plug-in.
http://img227.imageshack.us/img227/7149/sketchpics6gj.jpg
http://img227.imageshack.us/img227/8403/0807render7cz.png http://img91.imageshack.us/img91/1853/0807wire5ej.png
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Evan Grant
08-08-2005, 03:15 PM
Mesh...Smooth...
Yeah, Mesh smooth kicks ass. Thank god for isoline, these wires are still perfectly readable. I love that. *peers at teh Evan* Hehehe.
This looks really cool so far, very strong concept arts particularly, those will help :) On the model the loops look pretty flowing, I see a tri on the side of the nose where I would start a new loop right around the mouth, to help the smile line, but this is very personal preference, and I dunno if tri's bother you or not ;) I'm not terribly good at scouting topology but it looks nice to me. On the shaping side I think that you should take a look at the brow area, both your photo and sketch have a much stronger, happier brow to my eye. Maybe the model's brow is a little narrow and high? The chin/jaw could also maybe use some weight in the sides, but is certainly close to the stylisation in the concept, imo just a little narrow there from front view.
Keep it up man, gonna be good :)
Barada73
08-12-2005, 08:27 PM
Looks cool so far. A couple of things are bothering me though: first off his eyes in the drawing look great; but they aren't the same in the model. I think he would look cooler with the "wee-beady eyes" that you included in the concept sketch.
The only other thing is that some parts of his face seem a little thin, mainly the bridge of his nose and his lips.
You have a great 2D drawing style, this guy (I assume he's a cartoon version of you) would look awesome as a traditionally animated piece; but he's really going to be a challenge to visualize in 3D. I've run into the same problems with my characters, facial contours I could get away with ignoring on paper (like the area between the eyes and the bridge of the nose) had to be solved somehow in 3D.
It's taking a lot of trial and error for me and I assume it will be the same for you.
Keep us posted.
DaddyMack
08-12-2005, 09:42 PM
Hi isolated vertex, I come in peace, I'm only acting as instructed...
I see many 'early attempt' type of things that could be improved... He could do with some more form in the lip dept... ie shape the points to create a defined outline of the lips and then the inner points to give it a rounded form... I have a mirror in between my monitors for looking at my features when doing faces... The corners of the lips need defining as well... keep the 'end 3 points' on each loop closer together and you'll have a tighter corner. I think the nose looks a bit too blobbly atm, I'd work on creating creases where the nostril meets the face (sides) as well as where they meet the 'nose' (middle)... I think the eyes are looking good as well as his brow area.. You may find it easier to define his mouth area if you lose some of the loops between his lips and nose
Thats general tek.. design wise, I'd say he really would benefit from some further, subtle definition... specifically cheeks, jawline, ears and most imortantly the 'smile line' that runs from the sides of your lips to the tops of your nostrils... Most of your topology is spot on Mr Vertex, so you've given yourself a solid foundation on which to build:thumbsup:.. These tasks may seem daunting at first but I think they're worth the effort mate, I'd say a coupla hours of tweeking and you'll be a a new man;) Good luck! I look forward to watching this evolve
isolated vertex
08-15-2005, 01:54 AM
Thanks for the help guys, going through major re-design on many aspects. Will post it when I get it to a better place.
To anyone seeing this, I don't know what to do with the lips. I want the character to talk, and I feel that he would look ridiculous talking out of a mouth so wide and with so much space b/w the upper and lower lip. I also wasn't able to translate the mouth to 3d without it wrapping really far around his head or just stretching out past the cheek. Any stylistic help is appreciated. Feel free to draw on any pics I have posted. Even my big eyebrowed real pic. :rolleyes:
isolated vertex
08-15-2005, 02:31 PM
This is what I was able to get done over the weekend. I was able to work on the nose some and try to get the smile lines. I also made the eyes closer to the refrence. I hope I am getting closer to the feel of the 2d image. Let me know what you think. And thanks to the guys who helped me out with the crits. They were very useful. I also have him smiling cause I was tired of staring at his dour mug for so many hours!
Feel free to rip apart. Oh, and you can draw on any of the pics if you so desire.
http://img91.imageshack.us/img91/2170/progressasof0814ren5ve.jpg
http://img91.imageshack.us/img91/7658/progressasof0814wire4ye.jpg
I just realized the rendered side view is the pic before I fixed the corner of the ear.
Thanks.
http://img360.imageshack.us/img360/9717/rip3kb.jpg
Seeing this thread's title, I just couldn't resist :D.
Seriously though, keep it up.
isolated vertex
08-15-2005, 06:47 PM
http://img360.imageshack.us/img360/9717/rip3kb.jpg
Seeing this thread's title, I just couldn't resist :D.
Seriously though, keep it up.
Funny stuff! But you didn't even rip it!
D-Red
08-19-2005, 05:03 PM
Your concepts are great. And your model is be coming on very well indeed.
I'd say that the topology is looking very good. i would try and flow the jaw so it comes back in towards the ear, this would give more defanition between jaw and Neck. I think filling out the lips and some work on eye lids would realy bring your character to life. Other than them, I can't see anything else, its going well.
Keep up the good Work. :thumbsup:
isolated vertex
08-19-2005, 05:15 PM
Your concepts are great. And your model is be coming on very well indeed.
I'd say that the topology is looking very good. i would try and flow the jaw so it comes back in towards the ear, this would give more defanition between jaw and Neck. I think filling out the lips and some work on eye lids would realy bring your character to life. Other than them, I can't see anything else, its going well.
Keep up the good Work. :thumbsup:
Thanks. Good to know about the ear to jaw crit, didn't know that. I'll change the flow of those lines.
The lips are up next and I am going to try and keep them thin but they definitely need more of a defined shape.
If anyone reading this knows a good eye tutorial that is not for realistic modeling could you please point me to it. Or if you are particularly generous could you give me a few pointers. You can draw all over the pics to help out. The eyes are giving me the hardest time.
Thanks
D-Red
08-19-2005, 06:20 PM
I don't know of any tutorail for none realistic eyes, but i'd say its just the same as realistic eyes just the shape would change(i'm still pritty new at this myself, so i'm not sure). Looking at your models eyes i'd say that you need to bring the top eye lid furter out. Putting a sphere in as the eye might help you get a better shape for the eye lid.
Here a picture for you (Arrh... i'll use any excuse to play on my new Wacom tablet :D)
http://i12.photobucket.com/albums/a237/tregha/replay.jpg
(not a good picture, but it might help you see what i mean)
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