View Full Version : Reflection with Raytracing or another way to go?
JayHoo 08-08-2005, 02:12 PM Hi,
i am a bit confused. With Raytracing i can add Reflection rather simple to my scene. But i have read a lot about reflection maps or specular maps. I can add a bitmap as a specular map so it simulates the mirror effect.
Is their another way to fake the reflection?
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soulburn3d
08-08-2005, 06:33 PM
Unless I've misunderstood your question, that's the two main ways to reflect something, an environment map reflects a bitmap, or raytracing reflects the actual stuff in your scene. Or you can combine the two, and have it raytrace your scene, but anywhere there is no scene have it reflect a bitmap using an environment map.
Is there an effect you're trying to get that can't be achieved with one of these two techniques?
- Neil
JayHoo
08-08-2005, 07:41 PM
This is enough. Thanks!
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