Quazar
08-08-2005, 10:09 AM
Hi everyone! My latest character is causing me brain insanity. It is made of polys in uncombined parts: Head, body and couple of hands.
I could imagine to work on the other part of the body weights as I already did for the first but I've got vertices (only 2) that refuse to be weighted. Their color shows (black or white) when I paint them but they still won't obey!! I tried the component editor several times and they are assigned to the correct bones. I tried to unlock all my weights but still nothing.
So now I have half of a body correctly weighted and the other that sadly, only mirrors the neck values, plus those vertices that I like to qualify as acting "strange".
I wonder now if it comes from the fact that some body parts are sharing weight values but aren't combined... By the way this creates new clusters when binding and I doubt it is a good thing??
Any help is sure welcome.
I could imagine to work on the other part of the body weights as I already did for the first but I've got vertices (only 2) that refuse to be weighted. Their color shows (black or white) when I paint them but they still won't obey!! I tried the component editor several times and they are assigned to the correct bones. I tried to unlock all my weights but still nothing.
So now I have half of a body correctly weighted and the other that sadly, only mirrors the neck values, plus those vertices that I like to qualify as acting "strange".
I wonder now if it comes from the fact that some body parts are sharing weight values but aren't combined... By the way this creates new clusters when binding and I doubt it is a good thing??
Any help is sure welcome.
