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digitalrhino
08-08-2005, 04:39 AM
Just wanted to get some quick crits on how the mesh is on this model. This is my first one, so I'm not exactly sure I have done everything right.

Thanks

kOmoo
08-08-2005, 07:01 AM
It's seems okay, so far a little flat chested, but that's ok.

AdamAtomic
08-08-2005, 04:12 PM
It's seems okay, so far a little flat chested, but that's ok.

Yeah bigger b00bz~!!1!!!1eleven

j/k ;) I think it looks pretty good! You may find it is easier to model your human characters in a slightly more relaxed T-pose - it will be a nice middle ground for the shoulder deformation and let you get a more natural shape. I would recommend buliding in some collapse areas in the elbow and knee pit. Breasts come in all sizes and shapes; hers look great to me, much more realistic than your usual Bloodrayne or Antonia. Keep it up!

heavyness
08-08-2005, 05:00 PM
looking great so far. i applaud you for not making a big breasted, skinny waist women like most do. because you went this direction, i think it will help your character look more realistic.

Robert-Fletcher
08-08-2005, 06:57 PM
i applaud you for not making a big breasted, skinny waist women like most do. because you went this direction, i think it will help your character look more realistic. - AMEN! this is rather nicely proportioned, the knees may be a little low but otherwise its great. funny how (myself included) all the lads model a naked lady for their "first model"

heavyness
08-08-2005, 07:11 PM
rt']- AMEN! this is rather nicely proportioned, the knees may be a little low but otherwise its great. funny how (myself included) all the lads model a naked lady for their "first model"

well, a women's body is much more interesting [not just because i'm a guy] but because its one long curve. its challenging to make the other curves [arm, legs, neck, and breasts] blend seamlessly together. men's body is just a straight line [unless muscular and toned].

also, should he model the character sanding straight up, then animate it hunch over? so if the character wanted to, stand up straight [since its just bad posture].

Robert-Fletcher
08-09-2005, 12:14 AM
well, a women's body is much more interesting [not just because i'm a guy] but because its one long curve. its challenging to make the other curves [arm, legs, neck, and breasts] blend seamlessly together. men's body is just a straight line [unless muscular and toned].

also, should he model the character sanding straight up, then animate it hunch over? so if the character wanted to, stand up straight [since its just bad posture].

Im not knocking it I was just making an observation but im pretty sure most teen aged boys don't see it that way.. i didnt XD, although i agree especially in life drawing the female figure is nicer to work with, its so economic and well.. fluid, from an animator's stand point is really nice you can really work in the lines of action. *Rant* *Rant*

could u rephrase the last paragraph of your message im not sure what ya meant

heavyness
08-09-2005, 01:13 AM
not knockin' you, just agreeing.

my last paragraph was about digitalrhino model. he modeled her hunched over, do you think he should model her standing straight up then animate her hunched over? i don't know if anyone has ran into problems modeling a character in a different pose other then the basic "T" stance.

ScudzAlmighty
08-09-2005, 02:40 AM
hey, i think it's pretty good for a first model, definatley got all the right bits:thumbsup:

but a couple things stood out to me, hope you don't mind i cricled em

http://i20.photobucket.com/albums/b236/mrsunfish/liliawires.jpg

in the side porfile the mid-section seems a little stretched and almost like the top half of her body is smaller than the rest, i think it's the way the middle of the back curves outward.

from the front, same thing, except the curve bends in and then back out in the middle(?) of her ribs, i think that it might look more natural if you pulled the verts along the bottom of the breasts(which are just fine at any size) out a bit so that it's more of a continuous downward slope.

it's just my opinion and others might disagree, i'm certainly no expert.... at least not with digital women...:wise:

Robert-Fletcher
08-09-2005, 06:56 PM
not knockin' you, just agreeing.

my last paragraph was about digitalrhino model. he modeled her hunched over, do you think he should model her standing straight up then animate her hunched over? i don't know if anyone has ran into problems modeling a character in a different pose other then the basic "T" stance.

as far as i've experienced a neutral pose is best for clean deformations, i've also found the more neutral the pose the easier it is to rig things like the spine correctly, i'd personally model the back straight up. but i cant see this being to troublesome either way

digitalrhino
08-13-2005, 03:22 AM
Thanks for all the comments.

About the middle of the back, I’ll try fooling around with the verts and see what I can make happen.

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