theshadowfan
08-08-2005, 01:53 AM
Team name:
Packom Interactive
Project name:
The Divine
Brief description:
We have been programming this game and engine from scratch using DirectX and C++ since the beginning of March 2005. We are working towards finishing Mission 1 by October 2005.
We plan to take this game to the likes of Wing Commander, including an in-depth story along with video acting (at least for in-game taunts).
Our gameplay goals are to keep this more on the action side rather then a space simulator. We will have both cockpit and third person perspective camera system.
Target aim:
We are aiming for a retail release. If anything we'll simply sell the game over its' website.
Compensation:
This is a non-paying job. If the game makes a profit members will recieve a royalty based payment with a cap based around the 2003 Game Dev. Salary Survey (found on Gamasutra.com).
Technology:
Our proprietary engine supports features such as normal/bump mapping and full screen glow. It's a full rendering engine that includes an easy to use shader script system, game entity scripting system, sound system, input system and menu system. Most of the game content is put together through the scripting system, with code only holding the scripts together.
As far as 3D Software is concerned we'd like our modelers to have legal versions of either 3dsMax or Maya. We'd also like the modelers to know how to do normal mapping and be able to make models with all UV's in one texture.
Talent needed:
3D Modelers - We'd prefer that the modelers know how to do normal mapping and that they know how to at least apply textures.
2D Artists - All designs will be used for modeling purposes so after a design is finalized we'll need a front, back, and side view created. We're also looking for those who can create textures and skyboxes.
Team structure:
David Rodriguez (Me) - Producer
James Sharam - Lead Programmer/Game Designer
Nick Grant - 3D Modeler/Texture Artist
Chris - Designer and Story / Script Writer
Website:
http://www.thedivine.stuffwelike.com (http://www.thedivine.stuffwelike.com/)(WIP, temporary URL)
Contacts:
Please email me at davidprodriguez@att.net (davidprodriguez@att.net)
You can also reach me by:
AIM - wavydavy2006
MSN - packomleader@hotmail.com (packomleader@hotmail.com)
Yahoo - theshadowfan2002@yahoo.com (theshadowfan2002@yahoo.com)
Additional Info:
Do not join this team if you are in any financial problems or have any other real-life problem on hand. We are looking for people who can devote a absolute minimum of 8-10 hours per week.
We do have a demo working and here are some in-game screenshots (all models are going to be redone for final version):
http://www.stuffwelike.com/thedivine/divine-1.jpg (http://www.stuffwelike.com/thedivine/divine-1.jpg)
http://www.stuffwelike.com/thedivine/divine-2.jpg (http://www.stuffwelike.com/thedivine/divine-2.jpg)
http://www.stuffwelike.com/thedivine/divine-3.jpg (http://www.stuffwelike.com/thedivine/divine-3.jpg)
http://www.stuffwelike.com/thedivine/divine-4.jpg (http://www.stuffwelike.com/thedivine/divine-4.jpg)
http://www.stuffwelike.com/thedivine/divine-5.jpg (http://www.stuffwelike.com/thedivine/divine-5.jpg)
Packom Interactive
Project name:
The Divine
Brief description:
We have been programming this game and engine from scratch using DirectX and C++ since the beginning of March 2005. We are working towards finishing Mission 1 by October 2005.
We plan to take this game to the likes of Wing Commander, including an in-depth story along with video acting (at least for in-game taunts).
Our gameplay goals are to keep this more on the action side rather then a space simulator. We will have both cockpit and third person perspective camera system.
Target aim:
We are aiming for a retail release. If anything we'll simply sell the game over its' website.
Compensation:
This is a non-paying job. If the game makes a profit members will recieve a royalty based payment with a cap based around the 2003 Game Dev. Salary Survey (found on Gamasutra.com).
Technology:
Our proprietary engine supports features such as normal/bump mapping and full screen glow. It's a full rendering engine that includes an easy to use shader script system, game entity scripting system, sound system, input system and menu system. Most of the game content is put together through the scripting system, with code only holding the scripts together.
As far as 3D Software is concerned we'd like our modelers to have legal versions of either 3dsMax or Maya. We'd also like the modelers to know how to do normal mapping and be able to make models with all UV's in one texture.
Talent needed:
3D Modelers - We'd prefer that the modelers know how to do normal mapping and that they know how to at least apply textures.
2D Artists - All designs will be used for modeling purposes so after a design is finalized we'll need a front, back, and side view created. We're also looking for those who can create textures and skyboxes.
Team structure:
David Rodriguez (Me) - Producer
James Sharam - Lead Programmer/Game Designer
Nick Grant - 3D Modeler/Texture Artist
Chris - Designer and Story / Script Writer
Website:
http://www.thedivine.stuffwelike.com (http://www.thedivine.stuffwelike.com/)(WIP, temporary URL)
Contacts:
Please email me at davidprodriguez@att.net (davidprodriguez@att.net)
You can also reach me by:
AIM - wavydavy2006
MSN - packomleader@hotmail.com (packomleader@hotmail.com)
Yahoo - theshadowfan2002@yahoo.com (theshadowfan2002@yahoo.com)
Additional Info:
Do not join this team if you are in any financial problems or have any other real-life problem on hand. We are looking for people who can devote a absolute minimum of 8-10 hours per week.
We do have a demo working and here are some in-game screenshots (all models are going to be redone for final version):
http://www.stuffwelike.com/thedivine/divine-1.jpg (http://www.stuffwelike.com/thedivine/divine-1.jpg)
http://www.stuffwelike.com/thedivine/divine-2.jpg (http://www.stuffwelike.com/thedivine/divine-2.jpg)
http://www.stuffwelike.com/thedivine/divine-3.jpg (http://www.stuffwelike.com/thedivine/divine-3.jpg)
http://www.stuffwelike.com/thedivine/divine-4.jpg (http://www.stuffwelike.com/thedivine/divine-4.jpg)
http://www.stuffwelike.com/thedivine/divine-5.jpg (http://www.stuffwelike.com/thedivine/divine-5.jpg)
