View Full Version : Messiah Render
bloodboy 08-07-2005, 11:49 PM well it seems that Messiah can give render results... here are a few still for everyone to take apart.... have fun...
Blood_boy
|
|
ThomasHelzle
08-08-2005, 12:21 AM
Hey, now we're talking :-)
Great improvement. I would love to see some bright reflections on the paint for more contrast, but otherwise it is very nice. What rendertimes and settings did you use?
:thumbsup:
bloodboy
08-08-2005, 01:09 AM
The render setting are still some what strange comming form Maya and Mental Ray... and since i have a problem with reading the Docs. "i really don't like to do that" this might take some figureing out but i have having fun. The GI gather Radius and GI count is still giving me some small problems.... when using Monte Carlo GI without noise reduction i get a Ambient Occlusion type effect which is good except you need a high number of GI samples to make this work...
But i have having a Blast... :) but i think the only reason i am having this much fun is because shading networks are so much simpler to setup....
The settings
AA = Enhanced, Level 4
GI Monte Carlo, All
GI Samples 6
GI Depth 2
GI Photons 6,000,000 "this is very high you could get good results with halv or even less"
GI Gather Radus 2
GI gather Count 50 "higher numbers gave a blured shadow effect..."
GI Intensity 1
Res.720*389
Aspect Ratio 1:1851
Render time 6:21
Six mín. is not bad for a still rendered on this computer a P4 3Ghz 512Mb...
Parsec3d
08-08-2005, 01:11 AM
Awesome,,, very nice
ThomasHelzle
08-08-2005, 02:43 AM
Great - your settings are approaching the normal range ;)
Just kidding....
You are using GI Noise reduction, which is quite a weird thing to setup. It blurs away the fine detail but renders much faster and with very little grain.
You have seen the additional "Tolerance" value in the F3 area?
Another weird value to tweak ;) And it works very different from what the manual says...
Gather Count and Gather Radius are two values that work together, normally for Photons but GI Noise Reduction also uses some kind of photons.
For photons, these values tell messiah how many it should "gather" to interpolate. A Gather Count of 500 means, that 500 photons around the current sample point should be used for the interpolation. A Gather Radius of 500 means, that all photons within a radius of 500 units (meters) should be used.
Radius overrules Count.
Depending on the size of your objects/scene, you may want to make the radius rather small like 0.25 or 0.1 (until you get "clouds") to catch small detail and the count rather high (I often use 500 to 1000). At least that works best for me.
Cheers,
CGTalk Moderation
08-08-2005, 02:43 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.