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View Full Version : Maya/MRay/Zbrush - a few quick questions


1stbrother
08-07-2005, 05:24 PM
Hello, I was hoping someone wouldn't mind just a few quick answers to my questions. Nothing big, I'm just not sure about the following:

1) When I'm exporting from Zbrush and I cage the model why do I get a spiked/pointy version?

2) Why not just use a lower subd version instead of caging?

3) Alot of tutorials say that once I've imported my cage into Maya I need to smooth poly (once or twice) before adding the displacement map. Why not just import a higher subd level from Zbrush and not smooth (smoothing in Maya seems to raise the poly count higher than just importing a higher level from Zbrush)?

4) When I'm trying to place a displacement map on my model should I expect it to turn green (implying a texture) before rendering?

Think that's it. Any help is appreciated.

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08-07-2005, 05:24 PM
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