julnyapp
08-07-2005, 06:42 AM
I haven't been modeling anything for a while. I was just wondering what methods / techniques you'd use to model a simple leaf in maya.
I tried modeling a poly leaf using the create poly tool and then applying a planar projection on the object. But this result in having only the front side of uvs appearing in the UV texture editor. Is there a setting where I have to enable to allow the object to have both the front & back sides of uvs showing in the UV texture editor or do I have to model the leaf with another separate side of faces - so that the front & back have separate faces? What would be a simple, better way of achieving this? I would appreciate if anyone could help.
I tried modeling a poly leaf using the create poly tool and then applying a planar projection on the object. But this result in having only the front side of uvs appearing in the UV texture editor. Is there a setting where I have to enable to allow the object to have both the front & back sides of uvs showing in the UV texture editor or do I have to model the leaf with another separate side of faces - so that the front & back have separate faces? What would be a simple, better way of achieving this? I would appreciate if anyone could help.
