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edux
08-06-2005, 12:45 AM
Hello there, anyone can tell me wich is the best way to render an animation for tv? output size etc.

Gracias... http://forums.cgsociety.org/images/icons/icon7.gif

destro80
08-06-2005, 12:53 AM
Its depends on which TV system you want to output to (PAL or NTSC). Under Cinema 4Ds output setting you can choose which system you want and it will set the output size.

edux
08-06-2005, 01:02 AM
I want to render for NTSC, thanks I'll check it out...

tcobb
08-06-2005, 02:34 AM
When I output for TV it's 720x486 NTSC. Whenever I see live footage for TV, it's got field rendering. I never use field rendering, but that may be a mistake on my part.
Anybody know?

Make sure to mind your action safe and title safe zones.

destro80
08-06-2005, 02:52 AM
When I output for TV it's 720x486 NTSC. Whenever I see live footage for TV, it's got field rendering. I never use field rendering, but that may be a mistake on my part.
Anybody know?

Make sure to mind your action safe and title safe zones.

Field rendering isn't needed unless you need to smooth motion out for things that move fast.
I never use it unless a client asks for it because I find it a pain in the ass. I prefer motion blur with ReelSmart.

Uncle-Ox
08-06-2005, 04:11 AM
Hi

As destro80 said, field rendering smoothens out the movements but for EVERYTHING else it's an obstacle rather than an advantage. It's unfortunate that you're rendering for NTSC since the nice filmy look you get by rendering 25fps without field ordering is a little more complex to achieve with NTSC.

Anyways, you'll see if you use field orders, the animation plays back unnaturally smooth and every single flaw becomes visible. It's kinda hard to watch without the destinct feeling that something is off (like Starship Troopers 2) :)

Hilt
08-06-2005, 08:22 AM
Not sure if this has anything to do with the topic, but I always render slightly larger file than what the real end resolution is.

Sometimes clients want some extra hand-held -camera -feeling to the scene or shake the camera when something blasts. It's easier to render larger file, toss it post production and set the final size in there.

.mjt

govinda
08-06-2005, 09:21 PM
This is a big fundamental thing to get down from the start. I highly highly highly recommend going to the Creative Cow (creativecow.net) and looking at the Rick Gerard tutorial called 'Dr. Strangepixel' and also search for a tutorial by Barend Onneweer on the same subject. Also, Mash did this one which is nice and basic: http://www.3dfluff.com/mash/stuff.htm

If I have the freedom I do 720x540 progressive square pixels and squash everything to 720x486 rectangular pixels in my final render out of After Effects. It's not a bad idea to render large as Hilt has said unless your renders will kill the deadline. I've seen 800x600 used by some better designers.

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