JamesDeschenes
10-30-2002, 06:58 PM
Im a 3dsmax user so bare with me here :wavey:
Im just testing out how to do some different things and I could use some guidance. I might as well just jump into the questions :)
Lets say I wanted to make a material which glows based on the brightness of the texture but the glow will be limited to areas where light is being cast.
Well I have figured out how to make a surface glow based on the brightness of a texture and i have figured out how to make a surface glow based on the ammount of light being casted on it. But I can't for the life of me seem to combine these two things.
So far I figured that it would involve making a normal material.. adding a texture to the color spot (node? place? don't know what to call it) then I could create a luminance utility and connect that to the out value of the texture file.
Then a I would create a surface luminace material.. now I belive I would have to somehow subtract or multiply the output of the texture luminace with the output value of the surface luminace.. and thats where I am now lost on how to do this.
Well I attached a picture here to show you what I have figured out so far..
On a lighter note I do enjoying reading the helpfile about each of the utilities :) they all sound so interesting. :beer:
Well thanks in adavnce and hopefully this message makes sense.. I will probably edit it when I get home.
Im just testing out how to do some different things and I could use some guidance. I might as well just jump into the questions :)
Lets say I wanted to make a material which glows based on the brightness of the texture but the glow will be limited to areas where light is being cast.
Well I have figured out how to make a surface glow based on the brightness of a texture and i have figured out how to make a surface glow based on the ammount of light being casted on it. But I can't for the life of me seem to combine these two things.
So far I figured that it would involve making a normal material.. adding a texture to the color spot (node? place? don't know what to call it) then I could create a luminance utility and connect that to the out value of the texture file.
Then a I would create a surface luminace material.. now I belive I would have to somehow subtract or multiply the output of the texture luminace with the output value of the surface luminace.. and thats where I am now lost on how to do this.
Well I attached a picture here to show you what I have figured out so far..
On a lighter note I do enjoying reading the helpfile about each of the utilities :) they all sound so interesting. :beer:
Well thanks in adavnce and hopefully this message makes sense.. I will probably edit it when I get home.
