DerPapa
08-05-2005, 11:32 AM
Hi folks
I'm using max 7.5 with CS 4.2
I set up my characters eyes like this:
http://www.ground-studios.de/stuff/Woman_eye_rig.jpg
The eyes have a look at constraint. each one looks at a point helper who is linked to a dummy. I use the dummy for animating. I can scale it to bring the pointhelpers together to "focus" things. I usually set a link constraint for the dummy, to be able to link it to the head or to things that are focused by the character.
But: I always have the problem of controlling the animation. In nature, the eyes are moving so fast. They are "hopping" from one item to the next and, in fact, are never connected to the head. It's almost impossible to avoid strange eye movements when you do animation seperately from the head, as you see here:
http://www.ground-studios.de/stuff/Woman_eye_weird.jpg
How do you rig eyes? do you have special advices? is it possible to limit eye rotations, even with look at constraint assigned?
thanks
Michael
I'm using max 7.5 with CS 4.2
I set up my characters eyes like this:
http://www.ground-studios.de/stuff/Woman_eye_rig.jpg
The eyes have a look at constraint. each one looks at a point helper who is linked to a dummy. I use the dummy for animating. I can scale it to bring the pointhelpers together to "focus" things. I usually set a link constraint for the dummy, to be able to link it to the head or to things that are focused by the character.
But: I always have the problem of controlling the animation. In nature, the eyes are moving so fast. They are "hopping" from one item to the next and, in fact, are never connected to the head. It's almost impossible to avoid strange eye movements when you do animation seperately from the head, as you see here:
http://www.ground-studios.de/stuff/Woman_eye_weird.jpg
How do you rig eyes? do you have special advices? is it possible to limit eye rotations, even with look at constraint assigned?
thanks
Michael
