anibal187
08-05-2005, 07:08 AM
Hi. I'm helping a friend doing a visualization of a physics experiment he's doing at his job (read: It's the first time I do this kind of work). Below is what I have so far:
http://www.prodigyweb.net.mx/punkhead/ihave.jpg
I'm using 3ds Max.
The setup is just a skylight with light tracer with the default settings.
What would you recommend as a better lighting setup?
What I need is: Faster render times, More details (there are a lot of things that get lost like some bump maps, textures colors...) The scene has to be well and uniformly lit (no "artistic" freedom here).
Also I don't get why the shadow on top of the base looks that weird. Any Ideas?
Hope you can help.
Thanks.
http://www.prodigyweb.net.mx/punkhead/ihave.jpg
I'm using 3ds Max.
The setup is just a skylight with light tracer with the default settings.
What would you recommend as a better lighting setup?
What I need is: Faster render times, More details (there are a lot of things that get lost like some bump maps, textures colors...) The scene has to be well and uniformly lit (no "artistic" freedom here).
Also I don't get why the shadow on top of the base looks that weird. Any Ideas?
Hope you can help.
Thanks.
